/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
/*****************************************************************************
*
*   $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h
*   
***/

#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H


#include "pnUtils/pnUtils.h"
#include "pnProduct/pnProduct.h"
#include "pnNetBase/pnNetBase.h"
#include "pnAsyncCore/pnAsyncCore.h"

/*****************************************************************************
*
*   SimpleNet:
*     - TCP only, Nagle buffered only.
*     - Asynchronous callbacks only.
*     - Not encrypted, not compressed, no transaction support.
*     - Good for trivial networked applications only. Examples include:
*         - CSR client automation by CSR tools.
*         - Bob and I (eap) talked about 3dsmax automating
*           the client for the purpose of reloading reexported
*           assets.  With SimpleNet, the client could be running
*           on a separate machine than Max.
*
***/

// Because newer clients must remain compatible with older servers,
// these values may never change.
enum ESimpleNetChannel {
    kSimpleNetChannelNil    = 0,
    kSimpleNetChannelCsr    = 1,
    kSimpleNetChannelMax    = 2,
    
    kMaxSimpleNetChannels
};
COMPILER_ASSERT_HEADER(ESimpleNetChannel, kMaxSimpleNetChannels <= 0xff);


//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>

//============================================================================
// Connect packet

struct SimpleNet_ConnData {
    unsigned    channelId;
};
struct SimpleNet_Connect {
    AsyncSocketConnectPacket    hdr;
    SimpleNet_ConnData          data;
};

//============================================================================
// Message header

struct SimpleNet_MsgHeader {
private:
    dword   channelId;
public:
    dword   messageId;
    dword   messageBytes;
    
    SimpleNet_MsgHeader (dword channelId, dword messageId)
    : channelId(channelId)
    , messageId(messageId)
    #ifdef HS_DEBUGGING
    , messageBytes((dword)-1)
    #endif
    { }
};


/*****************************************************************************
*
*   Simple Network API
*
***/

struct SimpleNetConn;

void SimpleNetInitialize ();
void SimpleNetShutdown ();

void SimpleNetConnIncRef (SimpleNetConn * conn);
void SimpleNetConnDecRef (SimpleNetConn * conn);

typedef bool (*FSimpleNetOnMsg) (       // return false to disconnect socket
    SimpleNetConn *         conn,
    SimpleNet_MsgHeader *   msg
);
typedef void (*FSimpleNetOnError) (
    SimpleNetConn * conn,
    ENetError       error
);
typedef void (*FSimpleNetOnConnect) (
    void *          param,
    SimpleNetConn * conn,
    ENetError       result
);
typedef bool (*FSimpleNetQueryAccept) ( // return true to accept incoming connection
    void *              param,
    unsigned            channel,
    SimpleNetConn *     conn,
    const NetAddress &  addr
);

void SimpleNetCreateChannel (
    unsigned            channel,
    FSimpleNetOnMsg     onMsg,
    FSimpleNetOnError   onError
);
void SimpleNetDestroyChannel (
    unsigned            channel
);

bool SimpleNetStartListening (
    FSimpleNetQueryAccept   queryAccept,
    void *                  param
);
void SimpleNetStopListening ();

void SimpleNetStartConnecting (
    unsigned            channel,
    const wchar         addr[],
    FSimpleNetOnConnect onConnect,
    void *              param
);
void SimpleNetDisconnect (
    SimpleNetConn *     conn
);
void SimpleNetSend (
    SimpleNetConn *         conn,
    SimpleNet_MsgHeader *   msg
);

#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H