/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plWin32Sound_h #define plWin32Sound_h #include "hsTemplates.h" #include "plSound.h" #include "hsThread.h" #include "plSoundEvent.h" #define NUM_MAX_HANDLES 16 #define REPEAT_INFINITE 0xffffffff struct hsVector3; class hsResMgr; class plEventCallbackMsg; class plSoundMsg; class DSoundCallbackHandle; class plSoundEvent; class plDSoundBuffer; class plWin32Sound : public plSound { public: plWin32Sound(); virtual ~plWin32Sound(); CLASSNAME_REGISTER( plWin32Sound ); GETINTERFACE_ANY( plWin32Sound, plSound ); virtual void Activate(hsBool forcePlay = false); virtual void DeActivate(); virtual void AddCallbacks(plSoundMsg* pMsg); virtual void RemoveCallbacks(plSoundMsg* pMsg); virtual plSoundMsg* GetStatus(plSoundMsg* pMsg); virtual hsBool MsgReceive(plMessage* pMsg); virtual void Update(); virtual void SetMin(const int m); // sets minimum falloff distance virtual void SetMax(const int m); // sets maximum falloff distance virtual void SetConeOrientation(hsScalar x, hsScalar y, hsScalar z); virtual void SetOuterVolume( const int v ); // volume for the outer cone (if applicable) virtual void SetConeAngles( int inner, int outer ); virtual void SetPosition(const hsPoint3 pos); virtual void SetVelocity(const hsVector3 vel); enum ChannelSelect { kLeftChannel, kRightChannel }; // Selects a channel source from a multi-channel (stereo) file. Ignored if source is mono void SetChannelSelect( ChannelSelect source ) { fChannelSelect = (UInt8)source; } virtual UInt8 GetChannelSelect( void ) const { return fChannelSelect; } protected: plDSoundBuffer * fDSoundBuffer; hsBool fFailed; hsBool fPositionInited, fAwaitingPosition; hsBool fReallyPlaying; UInt32 fTotalBytes; hsBool fWasPlaying; UInt8 fChannelSelect; // For selecting a mono channel from a stereo file hsTArray fSoundEvents; virtual void ISetActualVolume(float v); virtual void IActuallyStop( void ); virtual hsBool IActuallyPlaying( void ) { return fReallyPlaying; } virtual void IActuallyPlay( void ); virtual void IFreeBuffers( void ); virtual hsBool IActuallyLoaded( void ) { return ( fDSoundBuffer != nil ) ? true : false; } // Override to make sure the buffer is available before the base class is called virtual void IRefreshParams( void ); virtual void IDerivedActuallyPlay( void ) = 0; virtual void IAddCallback( plEventCallbackMsg *pMsg ); virtual void IRemoveCallback( plEventCallbackMsg *pMsg ); plSoundEvent *IFindEvent( plSoundEvent::Types type, UInt32 bytePos = 0 ); virtual void IRead( hsStream *s, hsResMgr *mgr ); virtual void IWrite( hsStream *s, hsResMgr *mgr ); virtual void IRefreshEAXSettings( hsBool force = false ); }; #endif //plWin32Sound_h