/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDXSettings - Header for the various settings groups for plDXPipeline //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 4.25.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDXSettings_h
#define _plDXSettings_h
#include "hsMatrix44.h"
#include "plFogEnvironment.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
#include "hsColorRGBA.h"
#include "hsBitVector.h"
#include "plStencil.h"
#include "hsPoint2.h"
#include "plCullTree.h"
#include "hsWinRef.h"
#include "plViewTransform.h"
//// General Settings /////////////////////////////////////////////////////////
class plRenderRequest;
class plRenderTarget;
struct IDirect3DSurface9;
class plDXDeviceRef;
class plDXVertexBufferRef;
class plDXIndexBufferRef;
class plDXViewSettings
{
public:
UInt32 fRenderState;
plRenderRequest* fRenderRequest;
UInt32 fDrawableTypeMask;
UInt32 fSubDrawableTypeMask;
DWORD fClearColor;
float fClearDepth;
plFogEnvironment fDefaultFog;
plCullTree fCullTree;
hsBool fCullTreeDirty;
UInt16 fCullMaxNodes;
enum XformResets
{
kResetProjection = 0x01,
kResetCamera = 0x02,
kResetL2W = 0x04,
kResetAll = 0x07
};
UInt8 fXformResetFlags;
hsBool fLocalToWorldLeftHanded;
hsBool fWorldToCamLeftHanded;
mutable hsVector3 fDirection;
mutable hsVector3 fUp;
mutable hsVector3 fAcross;
hsPoint3 fWorldPos;
mutable hsBool fViewVectorsDirty;
hsMatrix44 fLocalToWorld;
hsMatrix44 fWorldToLocal;
const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
plViewTransform fTransform;
const hsMatrix44& GetWorldToCamera() const { return fTransform.GetWorldToCamera(); }
const hsMatrix44& GetCameraToWorld() const { return fTransform.GetCameraToWorld(); }
hsBool IsPerspective() const { return fTransform.GetPerspective(); }
void Reset();
};
class plDXGeneralSettings
{
public:
hsBool fFullscreen;
hsWinRef fHWnd;
UInt32 fColorDepth;
UInt8 fNumAASamples;
UInt32 fD3DCaps, fBoardKluge, fStageEnd;
UInt32 fMaxNumLights;
UInt32 fMaxNumProjectors;
UInt32 fMaxLayersAtOnce;
UInt32 fMaxPiggyBacks;
Int32 fBoundsDrawLevel;
UInt32 fProperties;
DWORD fClearColor;
UInt8 fMaxAnisotropicSamples;
D3DPRESENT_PARAMETERS fPresentParams;
hsBool fVeryAnnoyingTextureInvalidFlag;
hsBool fNoGammaCorrect;
int fMaxUVWSrc;
hsBool fCantProj;
hsBool fLimitedProj;
hsBool fBadManaged;
hsBool fShareDepth;
hsBool fCurrAnisotropy;
hsBool fIsIntel;
IDirect3DSurface9 *fCurrD3DMainSurface;
IDirect3DSurface9 *fCurrD3DDepthSurface;
hsTArray fViewStack; // One for the main view, then one for each rendertarget
hsTArray fRenderTargets;
plRenderTarget *fCurrRenderTarget;
plRenderTarget *fCurrBaseRenderTarget;
plDXDeviceRef *fCurrRenderTargetRef;
plDXVertexBufferRef *fCurrVertexBuffRef;
plDXIndexBufferRef *fCurrIndexBuffRef;
UInt32 fOrigWidth, fOrigHeight;
IDirect3DVertexShader9 *fCurrVertexShader;
IDirect3DPixelShader9 *fCurrPixelShader;
DWORD fCurrFVFFormat;
HRESULT fDXError;
char fErrorStr[ 256 ];
void Reset( void );
};
//// Tweak Settings ///////////////////////////////////////////////////////////
class plDXTweakSettings
{
public:
float fDefaultPerspLayerScale;
float fPerspLayerScale;
float fPerspLayerTrans;
float fDefaultLODBias;
float fFogExpApproxStart;
float fFogExp2ApproxStart;
float fFogEndBias;
float fExp2FogKnee;
float fExp2FogKneeVal;
float fExpFogKnee;
float fExpFogKneeVal;
void Reset( void )
{
fDefaultPerspLayerScale = 0.00001f;
fPerspLayerScale = 0.00001f;
fPerspLayerTrans = 0.00002f;
fDefaultLODBias = -0.25f;
fFogExpApproxStart = 0.0f;
fFogExp2ApproxStart = 0.0f;
fFogEndBias = 0.0f;
fExpFogKnee = fExp2FogKnee = 0.5f;
fExpFogKneeVal = fExp2FogKneeVal = 0.15f;
}
};
//// Fog Settings /////////////////////////////////////////////////////////////
class plDXFogSettings
{
public:
plFogEnvironment* fEnvPtr; // nil means no fog
D3DFOGMODE fMode;
UInt8 fIsVertex;
UInt8 fIsShader;
UInt32 fHexColor;
float fStart;
float fEnd;
float fDensity;
hsColorRGBA fColor;
void Reset( void )
{
fEnvPtr = nil;
fMode = D3DFOG_NONE;
fIsVertex = 0;
fIsShader = 0;
fHexColor = 0;
fStart = fEnd = fDensity = 0.0f;
fColor.Set( 0, 0, 0, 0 );
}
};
//// Light Settings ///////////////////////////////////////////////////////////
class plDXLightRef;
class plDXPipeline;
class plDXLightSettings
{
public:
hsBitVector fUsedFlags;
hsBitVector fEnabledFlags;
hsBitVector fHoldFlags;
UInt32 fNextIndex, fLastIndex;
UInt16 fTime;
plLightInfo* fActiveList;
plDXLightRef* fRefList;
plDXPipeline* fPipeline;
hsTArray fProjEach;
hsTArray fProjAll;
hsTArray fCharLights;
hsTArray fVisLights;
UInt32 fNextShadowLight;
hsTArray fShadowLights;
plDXLightSettings();
// Sets member variables to initial states. Does NOT release anything.
void Reset( plDXPipeline *pipe );
// Releases/deletes anything associated with these settings
void Release( void );
// Reserve a D3D light index
UInt32 ReserveD3DIndex( void );
// Release a reserved D3D light index
void ReleaseD3DIndex( UInt32 idx );
};
//// Stencil Settings /////////////////////////////////////////////////////////
class plDXStencilSettings
{
public:
UInt8 fDepth;
hsBool fEnabled;
UInt8 fCmpFunc;
UInt8 fFailOp, fPassOp, fPassButZFailOp;
UInt32 fRefValue;
UInt32 fMask;
UInt32 fWriteMask;
void Reset( void )
{
fEnabled = false;
fCmpFunc = 0;
fFailOp = fPassOp = fPassButZFailOp = 0;
fRefValue = 0;
fMask = 0xffffffff;
fWriteMask = 0xffffffff;
}
};
#endif // _plDXSettings_h