/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp
*
***/
#include "Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Local types
*
***/
struct SimpleNetConn : AtomicRef {
LINK(SimpleNetConn) link;
AsyncSocket sock;
AsyncCancelId cancelId;
unsigned channelId;
bool abandoned;
struct ConnectParam * connectParam;
SimpleNet_MsgHeader * oversizeMsg;
ARRAY(byte) oversizeBuffer;
~SimpleNetConn () {
ASSERT(!link.IsLinked());
}
};
struct SimpleNetChannel : AtomicRef, THashKeyVal {
HASHLINK(SimpleNetChannel) link;
FSimpleNetOnMsg onMsg;
FSimpleNetOnError onError;
LISTDECL(SimpleNetConn, link) conns;
SimpleNetChannel (unsigned channel)
: THashKeyVal(channel)
{ }
~SimpleNetChannel () {
ASSERT(!link.IsLinked());
ASSERT(!conns.Head());
}
};
struct ConnectParam {
SimpleNetChannel * channel;
FSimpleNetOnConnect callback;
void * param;
~ConnectParam () {
if (channel)
channel->DecRef();
}
};
/*****************************************************************************
*
* Local data
*
***/
static bool s_running;
static CCritSect s_critsect;
static FSimpleNetQueryAccept s_queryAccept;
static void * s_queryAcceptParam;
static HASHTABLEDECL(
SimpleNetChannel,
THashKeyVal,
link
) s_channels;
/*****************************************************************************
*
* Local functions
*
***/
//============================================================================
static void NotifyConnSocketConnect (SimpleNetConn * conn) {
conn->TransferRef("Connecting", "Connected");
conn->connectParam->callback(
conn->connectParam->param,
conn,
kNetSuccess
);
DEL(conn->connectParam);
conn->connectParam = nil;
}
//============================================================================
static void NotifyConnSocketConnectFailed (SimpleNetConn * conn) {
s_critsect.Enter();
{
conn->link.Unlink();
}
s_critsect.Leave();
conn->connectParam->callback(
conn->connectParam->param,
nil,
kNetErrConnectFailed
);
DEL(conn->connectParam);
conn->connectParam = nil;
conn->DecRef("Connecting");
conn->DecRef("Lifetime");
}
//============================================================================
static void NotifyConnSocketDisconnect (SimpleNetConn * conn) {
bool abandoned;
SimpleNetChannel * channel;
s_critsect.Enter();
{
abandoned = conn->abandoned;
if (nil != (channel = s_channels.Find(conn->channelId)))
channel->IncRef();
conn->link.Unlink();
}
s_critsect.Leave();
if (channel && !abandoned) {
channel->onError(conn, kNetErrDisconnected);
channel->DecRef();
}
conn->DecRef("Connected");
}
//============================================================================
static bool NotifyConnSocketRead (SimpleNetConn * conn, AsyncNotifySocketRead * read) {
SimpleNetChannel * channel;
s_critsect.Enter();
{
if (nil != (channel = s_channels.Find(conn->channelId)))
channel->IncRef();
}
s_critsect.Leave();
if (!channel)
return false;
bool result = true;
const byte * curr = read->buffer;
const byte * term = curr + read->bytes;
while (curr < term) {
// Reading oversize msg?
if (conn->oversizeBuffer.Count()) {
unsigned spaceLeft = conn->oversizeMsg->messageBytes - conn->oversizeBuffer.Count();
unsigned copyBytes = min(spaceLeft, term - curr);
conn->oversizeBuffer.Add(curr, copyBytes);
curr += copyBytes;
// Wait until we have received the entire message
if (copyBytes != spaceLeft)
break;
// Dispatch oversize msg
if (!channel->onMsg(conn, conn->oversizeMsg)) {
result = false;
break;
}
conn->oversizeBuffer.SetCount(0);
continue;
}
// Wait until we receive the entire message header
if (term - curr < sizeof(SimpleNet_MsgHeader))
break;
SimpleNet_MsgHeader * msg = (SimpleNet_MsgHeader *) read->buffer;
// Sanity check message size
if (msg->messageBytes < sizeof(*msg)) {
result = false;
break;
}
// Handle oversized messages
if (msg->messageBytes > kAsyncSocketBufferSize) {
conn->oversizeBuffer.SetCount(msg->messageBytes);
conn->oversizeMsg = (SimpleNet_MsgHeader *) conn->oversizeBuffer.Ptr();
*conn->oversizeMsg = *msg;
curr += sizeof(*msg);
continue;
}
// Wait until we have received the entire message
const byte * msgTerm = (const byte *) curr + msg->messageBytes;
if (msgTerm > term)
break;
curr = msgTerm;
// Dispatch msg
if (!channel->onMsg(conn, msg)) {
result = false;
break;
}
}
// Return count of bytes we processed
read->bytesProcessed = curr - read->buffer;
channel->DecRef();
return result;
}
//============================================================================
static bool AsyncNotifySocketProc (
AsyncSocket sock,
EAsyncNotifySocket code,
AsyncNotifySocket * notify,
void ** userState
) {
bool result = true;
SimpleNetConn * conn;
switch (code) {
case kNotifySocketListenSuccess: {
AsyncNotifySocketListen * listen = (AsyncNotifySocketListen *) notify;
const SimpleNet_ConnData & connect = *(const SimpleNet_ConnData *) listen->buffer;
listen->bytesProcessed += sizeof(connect);
SimpleNetChannel * channel;
s_critsect.Enter();
{
if (nil != (channel = s_channels.Find(connect.channelId)))
channel->IncRef();
}
s_critsect.Leave();
if (!channel)
break;
conn = NEWZERO(SimpleNetConn);
conn->channelId = channel->GetValue();
conn->IncRef("Lifetime");
conn->IncRef("Connected");
conn->sock = sock;
*userState = conn;
bool accepted = s_queryAccept(
s_queryAcceptParam,
channel->GetValue(),
conn,
listen->remoteAddr
);
if (!accepted) {
SimpleNetDisconnect(conn);
}
else {
s_critsect.Enter();
{
channel->conns.Link(conn);
}
s_critsect.Leave();
}
channel->DecRef();
}
break;
case kNotifySocketConnectSuccess: {
conn = (SimpleNetConn *) notify->param;
*userState = conn;
bool abandoned;
s_critsect.Enter();
{
conn->sock = sock;
conn->cancelId = 0;
abandoned = conn->abandoned;
}
s_critsect.Leave();
if (abandoned)
AsyncSocketDisconnect(sock, true);
else
NotifyConnSocketConnect(conn);
}
break;
case kNotifySocketConnectFailed:
conn = (SimpleNetConn *) notify->param;
NotifyConnSocketConnectFailed(conn);
break;
case kNotifySocketDisconnect:
conn = (SimpleNetConn *) *userState;
NotifyConnSocketDisconnect(conn);
break;
case kNotifySocketRead:
conn = (SimpleNetConn *) *userState;
result = NotifyConnSocketRead(conn, (AsyncNotifySocketRead *) notify);
break;
}
return result;
}
//============================================================================
static void Connect (const NetAddress & addr, ConnectParam * cp) {
SimpleNetConn * conn = NEWZERO(SimpleNetConn);
conn->channelId = cp->channel->GetValue();
conn->connectParam = cp;
conn->IncRef("Lifetime");
conn->IncRef("Connecting");
s_critsect.Enter();
{
cp->channel->conns.Link(conn);
SimpleNet_Connect connect;
connect.hdr.connType = kConnTypeSimpleNet;
connect.hdr.hdrBytes = sizeof(connect.hdr);
connect.hdr.buildId = BuildId();
connect.hdr.buildType = BuildType();
connect.hdr.branchId = BranchId();
connect.hdr.productId = ProductId();
connect.data.channelId = cp->channel->GetValue();
AsyncSocketConnect(
&conn->cancelId,
addr,
AsyncNotifySocketProc,
conn,
&connect,
sizeof(connect)
);
conn = nil;
cp = nil;
}
s_critsect.Leave();
DEL(conn);
DEL(cp);
}
//============================================================================
static void AsyncLookupCallback (
void * param,
const wchar name[],
unsigned addrCount,
const NetAddress addrs[]
) {
ref(name);
ConnectParam * cp = (ConnectParam *)param;
if (!addrCount) {
if (cp->callback)
cp->callback(cp->param, nil, kNetErrNameLookupFailed);
DEL(cp);
return;
}
Connect(addrs[0], (ConnectParam *)param);
}
/*****************************************************************************
*
* Exported functions
*
***/
//============================================================================
void SimpleNetInitialize () {
s_running = true;
AsyncSocketRegisterNotifyProc(
kConnTypeSimpleNet,
AsyncNotifySocketProc
);
}
//============================================================================
void SimpleNetShutdown () {
s_running = false;
ASSERT(!s_channels.Head());
AsyncSocketUnregisterNotifyProc(
kConnTypeSimpleNet,
AsyncNotifySocketProc
);
}
//============================================================================
void SimpleNetConnIncRef (SimpleNetConn * conn) {
ASSERT(s_running);
ASSERT(conn);
conn->IncRef();
}
//============================================================================
void SimpleNetConnDecRef (SimpleNetConn * conn) {
ASSERT(s_running);
ASSERT(conn);
conn->DecRef();
}
//============================================================================
bool SimpleNetStartListening (
FSimpleNetQueryAccept queryAccept,
void * param
) {
ASSERT(s_running);
ASSERT(queryAccept);
ASSERT(!s_queryAccept);
s_queryAccept = queryAccept;
s_queryAcceptParam = param;
NetAddress addr;
NetAddressFromNode(0, kNetDefaultSimpleNetPort, &addr);
return (0 != AsyncSocketStartListening(addr, nil));
}
//============================================================================
void SimpleNetStopListening () {
ASSERT(s_running);
NetAddress addr;
NetAddressFromNode(0, kNetDefaultSimpleNetPort, &addr);
AsyncSocketStopListening(addr, nil);
s_queryAccept = nil;
s_queryAcceptParam = nil;
}
//============================================================================
void SimpleNetCreateChannel (
unsigned channelId,
FSimpleNetOnMsg onMsg,
FSimpleNetOnError onError
) {
ASSERT(s_running);
SimpleNetChannel * channel = NEWZERO(SimpleNetChannel)(channelId);
channel->IncRef();
s_critsect.Enter();
{
#ifdef HS_DEBUGGING
{
SimpleNetChannel * existing = s_channels.Find(channelId);
ASSERT(!existing);
}
#endif
channel->onMsg = onMsg;
channel->onError = onError;
s_channels.Add(channel);
channel->IncRef();
}
s_critsect.Leave();
channel->DecRef();
}
//============================================================================
void SimpleNetDestroyChannel (unsigned channelId) {
ASSERT(s_running);
SimpleNetChannel * channel;
s_critsect.Enter();
{
if (nil != (channel = s_channels.Find(channelId))) {
s_channels.Unlink(channel);
while (SimpleNetConn * conn = channel->conns.Head()) {
SimpleNetDisconnect(conn);
channel->conns.Unlink(conn);
}
}
}
s_critsect.Leave();
if (channel)
channel->DecRef();
}
//============================================================================
void SimpleNetStartConnecting (
unsigned channelId,
const wchar addr[],
FSimpleNetOnConnect onConnect,
void * param
) {
ASSERT(s_running);
ASSERT(onConnect);
ConnectParam * cp = NEW(ConnectParam);
cp->callback = onConnect;
cp->param = param;
s_critsect.Enter();
{
if (nil != (cp->channel = s_channels.Find(channelId)))
cp->channel->IncRef();
}
s_critsect.Leave();
ASSERT(cp->channel);
// Do we need to lookup the address?
const wchar * name = addr;
while (unsigned ch = *name) {
++name;
if (!(isdigit(ch) || ch == L'.' || ch == L':')) {
AsyncCancelId cancelId;
AsyncAddressLookupName(
&cancelId,
AsyncLookupCallback,
addr,
kNetDefaultSimpleNetPort,
cp
);
break;
}
}
if (!name[0]) {
NetAddress netAddr;
NetAddressFromString(&netAddr, addr, kNetDefaultSimpleNetPort);
Connect(netAddr, cp);
}
}
//============================================================================
void SimpleNetDisconnect (
SimpleNetConn * conn
) {
ASSERT(s_running);
ASSERT(conn);
s_critsect.Enter();
{
conn->abandoned = true;
if (conn->sock) {
AsyncSocketDisconnect(conn->sock, true);
conn->sock = nil;
}
else if (conn->cancelId) {
AsyncSocketConnectCancel(AsyncNotifySocketProc, conn->cancelId);
conn->cancelId = nil;
}
}
s_critsect.Leave();
conn->DecRef("Lifetime");
}
//============================================================================
void SimpleNetSend (
SimpleNetConn * conn,
SimpleNet_MsgHeader * msg
) {
ASSERT(s_running);
ASSERT(msg);
ASSERT(msg->messageBytes != (dword)-1);
ASSERT(conn);
s_critsect.Enter();
{
if (conn->sock)
AsyncSocketSend(conn->sock, msg, msg->messageBytes);
}
s_critsect.Leave();
}