/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plSoundSDLModifier.h"
#include "../plSDL/plSDL.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnSceneObject/plAudioInterface.h"
#include "../plAudio/plSound.h"
// static vars
char plSoundSDLModifier::kStrVolume[]="desiredVolume";
char plSoundSDLModifier::kStrTime[]="time";
char plSoundSDLModifier::kStrPlaying[]="playing";
char plSoundSDLModifier::kStrSounds[]="sounds";
//
// get current state from audio interface
// fill out state data rec
//
void plSoundSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
{
/*plSceneObject* sobj=GetTarget();
hsAssert(sobj, "plSoundSDLModifier, nil target");
const plAudioInterface* ai=sobj->GetAudioInterface();
hsAssert(ai, "nil audio interface");
plSDStateVariable* soundListVar=dstState->FindSDVar(kStrSounds);
int numSounds=ai->GetNumSounds();
soundListVar->Resize(numSounds);
int i;
for(i=0;iGetStateDataRecord(i);
plSound* sound=ai->GetSound(i);
soundState->FindVar(kStrVolume)->Set(sound->fDesiredVol);
soundState->FindVar(kStrTime)->Set(sound->fVirtualStartTime);
soundState->FindVar(kStrPlaying)->Set(sound->IsPlaying());
}*/
}
//
// apply incoming state to current audio interface
//
void plSoundSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
{
plSceneObject* sobj=GetTarget();
hsAssert(sobj, "plSoundSDLModifier, nil target");
const plAudioInterface* ai=sobj->GetAudioInterface();
hsAssert(ai, "nil audio interface");
int numSounds=ai->GetNumSounds();
plSDStateVariable* soundListVar=srcState->FindSDVar(kStrSounds);
if( soundListVar->GetCount() != numSounds )
{
hsAssert( false, "number sounds sounds should not be changing");
return;
}
int i;
for(i=0;iGetStateDataRecord(i);
plSound* sound=ai->GetSound(i);
float desiredVol;
soundState->FindVar(kStrVolume)->Get(&desiredVol);
//sound->ISetUnsynchedVolume(desiredVol); // MCN CHECK
bool playing;
if (soundState->FindVar(kStrPlaying)->Get(&playing))
{
if (playing)
{
//double timeStarted;
/*if (soundState->FindVar(kStrTime)->Get(&timeStarted))
sound->SynchedPlay((hsScalar)timeStarted);
else
{
// Can't get the time we're supposed to start at, so we'll just try to play normally,
// which should be better than nothing...
hsAssert( false, "No timeStarted state in sound SDL. Bad state from server? Contact MCN *immediately*" );
sound->Play();
}*/
}
else
{
if( sound->IsPropertySet( plSound::kPropAutoStart ) )
{
#if 0
// There is a sound in teledahn (swampAmb) which leggaly has this behavior
hsAssert( false, "Auto-start sound just got a state update telling it to stop. "
"This is technically legal, but so far there isn't any case where this should "
"happen. Further, it's very likely to be the cause of the very-intermittent "
"auto-start-sounds-not-playing bug. Leave this up and contact MCN *immediately*" );
#endif
}
//sound->IStop();
}
}
}
}