/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plExcludeRegionModifier_inc
#define plExcludeRegionModifier_inc
#include "../pnModifier/plSingleModifier.h"
#include "hsMatrix44.h"
#include "hsTemplates.h"
#include "../plModifier/plSDLModifier.h"
//
// Moves all of the avatars out of the area it's SceneObject occupies and makes it
// physical on clear message. Makes the SO non-physical again on release message.
//
class plExcludeRegionSDLModifier;
class plExcludeRegionModifier : public plSingleModifier
{
protected:
enum
{
kBlockCameras,
};
std::vector fSafePoints; // Safe positions to move avatars to
hsTArray fContainedAvatars; // Avatars inside our volume
plExcludeRegionSDLModifier *fSDLModifier;
hsBool fSeek; // use smart seek or teleport?
hsScalar fSeekTime; // how long to seek for
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
void ISetPhysicalState(bool cleared);
int IFindClosestSafePoint(plKey avatar);
bool ICheckSubworlds(plKey avatar);
void IMoveAvatars();
friend class plExcludeRegionSDLModifier;
public:
plExcludeRegionModifier();
~plExcludeRegionModifier();
CLASSNAME_REGISTER(plExcludeRegionModifier);
GETINTERFACE_ANY(plExcludeRegionModifier, plSingleModifier);
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* msg);
virtual void AddTarget(plSceneObject* so);
virtual void RemoveTarget( plSceneObject *so );
void AddSafePoint(plKey& key);
void UseSmartSeek() { fSeek = true; }
void SetSeekTime(hsScalar s) { fSeekTime = s; }
void SetBlockCameras(bool block) { fFlags.SetBit(kBlockCameras, block); }
};
class plExcludeRegionSDLModifier : public plSDLModifier
{
protected:
plExcludeRegionModifier* fXRegion;
void IPutCurrentStateIn(plStateDataRecord* dstState);
void ISetCurrentStateFrom(const plStateDataRecord* srcState);
public:
plExcludeRegionSDLModifier();
plExcludeRegionSDLModifier(plExcludeRegionModifier* xregion);
CLASSNAME_REGISTER(plExcludeRegionSDLModifier);
GETINTERFACE_ANY(plExcludeRegionSDLModifier, plSDLModifier);
const char* GetSDLName() const { return kSDLXRegion; }
};
#endif // plExcludeRegionModifier_inc