/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "HeadSpin.h" #include "plRealTimeLightBase.h" #include "plRealTimeLights.h" #include "plRTProjDirLightClassDesc.h" #include "../pnMessage/pnMessageCreatable.h" #include "../pnKeyedObject/pnKeyedObjectCreatable.h" #include "../pnNetCommon/pnNetCommonCreatable.h" #include "../plSurface/plLayerInterface.h" REGISTER_NONCREATABLE( plLayerInterface ); HINSTANCE hInstance; int controlsInit = FALSE; // This function is called by Windows when the DLL is loaded. This // function may also be called many times during time critical operations // like rendering. Therefore developers need to be careful what they // do inside this function. In the code below, note how after the DLL is // loaded the first time only a few statements are executed. BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved) { hInstance = hinstDLL; // Hang on to this DLL's instance handle. if (!controlsInit) { controlsInit = TRUE; InitCustomControls(hInstance); // Initialize MAX's custom controls InitCommonControls(); // Initialize Win95 controls } return (TRUE); } __declspec(dllexport) const TCHAR* LibDescription() { return NULL; } __declspec(dllexport) int LibNumberClasses() { return 4; } __declspec(dllexport) ClassDesc* LibClassDesc(int i) { switch (i) { case 0: return (ClassDesc*)plRTSpotLightDesc::GetDesc(); case 1: return (ClassDesc*)plRTOmniLightDesc::GetDesc(); case 2: return (ClassDesc*)plRTDirLightDesc::GetDesc(); case 3: return (ClassDesc*)plRTProjDirLightDesc::GetDesc(); default: return 0; } } __declspec(dllexport) ULONG LibVersion() { return VERSION_3DSMAX; } TCHAR *GetString(int id) { static TCHAR buf[256]; if (hInstance) return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL; return NULL; }