/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plTextureExportLog - Lil' utility class for collating and writing out // // a log of all textures exported, or rather, in the // // resManager, or rather, the ones passed in to this // // sucker. // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _plTextureExportLog_h #define _plTextureExportLog_h //// Class Definition //////////////////////////////////////////////////////// class plBitmap; class hsStream; class plTextureExportLog { protected: char *fFileName; // Tiny linked list helper class plBMapNode { public: UInt32 fRank; // Sort with biggest first plBitmap *fBitmap; plBMapNode *fNextNode; }; plBMapNode *fNodeList; void IAddBMapNode( UInt32 rank, plBitmap *bMap ); void IWriteTabbedString( hsStream *stream, const char *string, Int8 numTabs ); public: plTextureExportLog( const char *fileName ); ~plTextureExportLog(); void AddTexture( plBitmap *texture ); void Write( void ); }; #endif //_plTextureExportLog_h