/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsWindows.h" class plErrorMsg; class plMaxNode; class plGetLocationDlg { protected: plMaxNode *fNode; plErrorMsg *fErrMsg; plMaxNode *fDefaultLocation; public: static plGetLocationDlg& Instance(); bool GetLocation(plMaxNode *node, plErrorMsg *errMsg); // This should be called at the start of each convert to prevent any // problems with bad pointers void ResetDefaultLocation(); protected: plGetLocationDlg(); void IListRooms(plMaxNode *node, HWND hList); void IAddSelection(HWND hList, bool setDefault); void ISetLocation(plMaxNode *locNode); static INT_PTR CALLBACK ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); INT_PTR DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); };