/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef PLASMA_MAX_H #define PLASMA_MAX_H class BitmapManager; class Texmap; #include "max.h" #include "guplib.h" #include "hsTypes.h" #include #define PLASMA_MAX_CLASSID Class_ID(0x3d494269, 0x103c5c5f) extern ClassDesc* GetGUPDesc(); typedef void (*TextureSetFunc)(Texmap* texmap, int iBmp, UInt64 assetId); struct TexInfo { Texmap* texmap; int iBmp; std::string texName; }; class PlasmaMax : public GUP { public: PlasmaMax(); ~PlasmaMax() {} // GUP Methods DWORD Start(); void Stop(); enum ControlVals { // Pass this to Control and get back a jvArray* of all the textures in the scene kGetTextures, // Pass this to Control and get back a pointer to the TextureSetFunc kGetTextureSetFunc, }; DWORD Control(DWORD parameter); }; #endif