/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plDistTree_inc #define plDistTree_inc #include "hsTemplates.h" class plDistNode { public: enum { kIsLeaf = 0x1 }; UInt32 fFlags; Int32 fChildren[8]; Box3 fBox; Box3 fFade; union { void* fPData; UInt32 fIData; }; const Box3& GetBox() const { return fBox; } BOOL IsLeaf() const { return 0 != (fFlags & kIsLeaf); } void SetIsLeaf(BOOL on) { if(on)fFlags |= kIsLeaf; else fFlags &= ~kIsLeaf; } }; class plDistTree { protected: Int32 fRoot; hsLargeArray fNodes; Int32 IAddNodeRecur(Int32 iNode, const Box3& box, const Box3& fade, UInt32 iData); Int32 IMergeNodes(Int32 iNode, const Box3& box, const Box3& fade, UInt32 iData); Int32 INextNode(const Box3& box, const Box3& fade, UInt32 iData); Int32 IGetChild(const Box3& parent, const Box3& child) const; inline BOOL IBoxesClear(const Box3& box0, const Box3& box1) const; inline BOOL IFadesClear(const Box3& fade0, const Box3& fade1) const; BOOL IBox0ContainsBox1(const Box3& box0, const Box3& box1, const Box3& fade0, const Box3& fade1) const; BOOL IBoxClearRecur(Int32 iNode, const Box3& box, const Box3& fade) const; BOOL IPointClearRecur(Int32 iNode, const Point3& pt, const Box3& fade) const; void IHarvestBoxRecur(Int32 iNode, const Box3& box, Tab& out) const; public: plDistTree(); virtual ~plDistTree(); void Reset(); void AddBoxPData(const Box3& box, const Box3& fade, void* pData=nil) { AddBoxIData(box, fade, UInt32(pData)); } void AddBoxIData(const Box3& box, const Box3& fade, UInt32 iData=0); void AddBox(const Box3& box, const Box3& fade=NonFade()) { AddBoxIData(box, fade, 0); } BOOL BoxClear(const Box3& box, const Box3& fade) const; BOOL PointClear(const Point3& pt, const Box3& fade) const; BOOL IsEmpty() const { return fRoot < 0; } static Box3 NonFade() { return Box3(Point3(0,0,0), Point3(0,0,0)); } void HarvestBox(const Box3& box, Tab& out) const; const plDistNode& GetBox(Int32 i) const { return fNodes[i]; } }; #endif // plDistTree_inc