/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "plComponentExt.h" #include "../pnKeyedObject/plKey.h" #define RESPONDER_CID Class_ID(0x46b83f3e, 0x7d5e5d17) class plResponderComponentExt : public plComponentExt { public: // All classes derived from plResponderComponent can be picked from the activator component, // because they can convert to the responder type. int CanConvertToType(Class_ID obtype) { return (obtype == RESPONDER_CID) ? 1 : plComponentExt::CanConvertToType(obtype); } }; int ResponderGetActivatorCount(plComponentBase *comp); plComponentBase *ResponderGetActivator(plComponentBase *comp, int idx); namespace Responder { // Pass in a responder component and a node it is attached to, and you will // get the key to the responder modifier plKey GetKey(plComponentBase *comp, plMaxNodeBase *node); }