/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "HeadSpin.h" #include "max.h" #include "resource.h" #include "plComponent.h" #include "plComponentReg.h" #include "../plMath/plRandom.h" #include "plObjectFlockerComponent.h" #include "../pnKeyedObject/plUoid.h" #include "../MaxMain/plMaxNode.h" #include "plPickNode.h" #include "../pfAnimation/pfObjectFlocker.h" #include "../MaxMain/plPluginResManager.h" #include "../pnSceneObject/plSceneObject.h" void DummyCodeIncludeFuncObjectFlocker() { } class ObjectFlockerDlgProc : public ParamMap2UserDlgProc { public: ObjectFlockerDlgProc() {} ~ObjectFlockerDlgProc() {} void IUpdateNode(TimeValue t, IParamBlock2* pb, HWND hWnd, ParamID buttonID, int button) { INode* node = pb->GetINode(buttonID, t); HWND hButton = GetDlgItem(hWnd, button); if (node) SetWindowText(hButton, node->GetName()); else SetWindowText(hButton, ""); } BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { int id = LOWORD(wParam); IParamBlock2 *pb = map->GetParamBlock(); switch (msg) { case WM_INITDIALOG: IUpdateNode(t, pb, hWnd, plObjectFlockerComponent::kBoidObject, IDC_OBJ_FLOCKER_BOID_BUTTON); // Disable stuff that the artists shouldn't have to touch EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS), false); EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS_SPIN), false); SetDlgItemText(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS, "5.0"); EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS), false); EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS_SPIN), false); SetDlgItemText(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS, "9.0"); return TRUE; } return FALSE; } void DeleteThis() {} }; static ObjectFlockerDlgProc gObjectFlockerDlgProc; CLASS_DESC(plObjectFlockerComponent, gObjectFlockerDesc, "Object Flocker", "Object Flocker", COMP_TYPE_MISC, OBJECT_FLOCKER_COMPONENT_CLASS_ID) ParamBlockDesc2 gObjectFlockerBk ( plComponent::kBlkComp, _T("ObjectFlocker"), 0, &gObjectFlockerDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp, //Roll out IDD_COMP_OBJ_FLOCKER, IDS_COMP_OBJ_FLOCKER, 0, 0, &gObjectFlockerDlgProc, plObjectFlockerComponent::kBoidObject, _T("BoidObject"), TYPE_INODE, 0, 0, p_ui, TYPE_PICKNODEBUTTON, IDC_OBJ_FLOCKER_BOID_BUTTON, //p_sclassID, GEOMOBJECT_CLASS_ID, end, plObjectFlockerComponent::kNumBoids, _T("NumBoids"), TYPE_INT, 0, 0, p_default, 5, p_range, 2, 30, p_ui, TYPE_SPINNER, EDITTYPE_POS_INT, IDC_OBJ_FLOCKER_NUM_BOIDS, IDC_OBJ_FLOCKER_NUM_BOIDS_SPIN, 1.0, end, plObjectFlockerComponent::kGoalStrength, _T("GoalStrength"), TYPE_FLOAT, 0, 0, p_default, 8.0, p_range, 00.0, 50.0, p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, IDC_OBJ_FLOCKER_GOAL_STRENGTH, IDC_OBJ_FLOCKER_GOAL_STRENGTH_SPIN, 1.0, end, plObjectFlockerComponent::kWanderStrength, _T("WanderStrength"), TYPE_FLOAT, 0, 0, p_default, 12.0, p_range, 00.0, 50.0, p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, IDC_OBJ_FLOCKER_WANDER_STRENGTH, IDC_OBJ_FLOCKER_WANDER_STRENGTH_SPIN, 1.0, end, plObjectFlockerComponent::kSepStrength, _T("SeparationStrength"), TYPE_FLOAT, 0, 0, p_default, 12.0, p_range, 00.0, 50.0, p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, IDC_OBJ_FLOCKER_SEP_STRENGTH, IDC_OBJ_FLOCKER_SEP_STRENGTH_SPIN, 1.0, end, plObjectFlockerComponent::kSepRadius, _T("SeparationRadius"), TYPE_FLOAT, 0, 0, p_default, 05.0, p_range, 00.0, 50.0, /*p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, IDC_OBJ_FLOCKER_SEP_RADIUS, IDC_OBJ_FLOCKER_SEP_RADIUS_SPIN, 1.0,*/ // Commented out so Max doesn't auto-enable these end, plObjectFlockerComponent::kCohStrength, _T("CohesionStrength"), TYPE_FLOAT, 0, 0, p_default, 08.0, p_range, 00.0, 50.0, p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, IDC_OBJ_FLOCKER_COH_STRENGTH, IDC_OBJ_FLOCKER_COH_STRENGTH_SPIN, 1.0, end, plObjectFlockerComponent::kCohRadius, _T("CohesionRadius"), TYPE_FLOAT, 0, 0, p_default, 09.0, p_range, 00.0, 50.0, /*p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, IDC_OBJ_FLOCKER_COH_RADIUS, IDC_OBJ_FLOCKER_COH_RADIUS_SPIN, 1.0,*/ // Commented out so Max doesn't auto-enable these end, plObjectFlockerComponent::kMaxForce, _T("MaxForce"), TYPE_FLOAT, 0, 0, p_default, 10.0, p_range, 00.0, 100.0, p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, IDC_OBJ_FLOCKER_MAX_FORCE, IDC_OBJ_FLOCKER_MAX_FORCE_SPIN, 1.0, end, plObjectFlockerComponent::kMaxSpeed, _T("MaxSpeed"), TYPE_FLOAT, 0, 0, p_default, 05.0, p_range, 00.0, 100.0, p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, IDC_OBJ_FLOCKER_SLIMIT_MAX, IDC_OBJ_FLOCKER_SLIMIT_MAX_SPIN, 1.0, end, plObjectFlockerComponent::kMinSpeed, _T("MinSpeed"), TYPE_FLOAT, 0, 0, p_default, 04.0, p_range, 00.0, 100.0, p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, IDC_OBJ_FLOCKER_SLIMIT_MIN, IDC_OBJ_FLOCKER_SLIMIT_MIN_SPIN, 1.0, end, plObjectFlockerComponent::kUseTargetRotation, _T("UseTargetRotation"), TYPE_BOOL, 0, 0, p_default, FALSE, p_ui, TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_USE_TARGET_ROTATION, end, plObjectFlockerComponent::kRandomAnimStart, _T("RandomAnimStart"), TYPE_BOOL, 0, 0, p_default, TRUE, p_ui, TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_RANDOM_ANIM_START, end, plObjectFlockerComponent::kHideTarget, _T("HideTarget"), TYPE_BOOL, 0, 0, p_default, TRUE, p_ui, TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_HIDE_TARGET, end, end ); plObjectFlockerComponent::plObjectFlockerComponent() { fFlocker = nil; fClassDesc = &gObjectFlockerDesc; fClassDesc->MakeAutoParamBlocks(this); } hsBool plObjectFlockerComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg) { node->SetDrawable(!fCompPB->GetInt(ParamID(kHideTarget))); node->SetForceLocal(true); plMaxNode* targNode = (plMaxNode*)fCompPB->GetINode(kBoidObject); if (targNode) targNode->SetForceLocal(true); return true; } hsBool plObjectFlockerComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) { if (fFlocker) delete fFlocker; fFlocker = TRACKED_NEW pfObjectFlocker; hsgResMgr::ResMgr()->NewKey( IGetUniqueName(node), fFlocker, node->GetLocation(), node->GetLoadMask()); fFlocker->SetGoalWeight(fCompPB->GetFloat(ParamID(kGoalStrength))); fFlocker->SetWanderWeight(fCompPB->GetFloat(ParamID(kWanderStrength))); fFlocker->SetSeparationWeight(fCompPB->GetFloat(ParamID(kSepStrength))); fFlocker->SetSeparationRadius(fCompPB->GetFloat(ParamID(kSepRadius))); fFlocker->SetCohesionWeight(fCompPB->GetFloat(ParamID(kCohStrength))); fFlocker->SetCohesionRadius(fCompPB->GetFloat(ParamID(kCohRadius))); fFlocker->SetMaxForce(fCompPB->GetFloat(ParamID(kMaxForce))); fFlocker->SetMaxSpeed(fCompPB->GetFloat(ParamID(kMaxSpeed))); fFlocker->SetMinSpeed(fCompPB->GetFloat(ParamID(kMinSpeed))); fFlocker->SetUseTargetRotation(fCompPB->GetInt(ParamID(kUseTargetRotation)) != 0); fFlocker->SetRandomizeAnimStart(fCompPB->GetInt(ParamID(kRandomAnimStart)) != 0); fFlocker->SetNumBoids(fCompPB->GetInt(ParamID(kNumBoids))); plKey boidKey = nil; plMaxNode* targNode = (plMaxNode*)fCompPB->GetINode(kBoidObject); if( targNode->CanConvert() ) { plSceneObject* targObj = targNode->GetSceneObject(); if( targObj ) { boidKey = targObj->GetKey(); } } fFlocker->SetBoidKey(boidKey); // Add a ref to the flocker. fFlocker->GetKey()->RefObject(); return true; } hsBool plObjectFlockerComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) { node->AddModifier(fFlocker, nil); return true; } hsBool plObjectFlockerComponent::DeInit(plMaxNode* node, plErrorMsg* pErrMsg) { if( fFlocker ) fFlocker->GetKey()->UnRefObject(); fFlocker = nil; return true; }