/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ void DummyCodeIncludeFunc(); //Anim Comp void DummyCodeIncludeFuncActive(); //Activator Comp void DummyCodeIncludeFuncResponder(); //Responder Comp void DummyCodeIncludeFuncAudio(); //Audio Comps void DummyCodeIncludeFuncA(); //Player Comp void DummyCodeIncludeFuncCollection(); // ??? Isn't used! ??? Why is it here? ??? void DummyCodeIncludeFuncTypes(); //Type Comps (Portal, StartingPoint, etc...) void DummyCodeIncludeFuncMisc(); //Misc Comps (Interesting, PageInfo, Room, etc..) void DummyCodeIncludeFuncPhys(); //Physical Comps void DummyCodeIncludeFuncParticles(); //Particle Comps void DummyCodeIncludeAvatarFunc(); //Avatar Comps void DummyCodeIncludeFuncSmooth(); //Smoot Comp void DummyCodeIncludeFuncClickable(); //Clickable Comp void DummyCodeIncludeFuncSeekPoint(); //Avatar Seekpoint Comp void DummyCodeIncludeFuncSingleSht(); //OneShot Comp void DummyCodeIncludeFuncAGComp(); //Avatar Anim Comp void DummyCodeIncludeFuncClickDrag(); //click-draggable gadget void DummyCodeIncludeFuncInventStuff(); //InventoryObj Comp void DummyCodeIncludeFuncVolumeGadget();// phys volume activator //void DummyCodeIncludeFuncActivatorGadget();// activator activator void DummyCodeIncludeFuncImpactGadget(); // collision activator void DummyCodeIncludeFuncSoftVolume(); // Soft Volume void DummyCodeIncludeFuncPhysConst(); // Phys Constraints void DummyCodeIncludeFuncCameras(); // new cameras void DummyCodeIncludePythonFileFunc(); void DummyCodeIncludeFuncDistrib(); // Geometry distribution functions void DummyCodeIncludeFuncCluster(); // Geometry clustering functions void DummyCodeIncludeFuncExcludeRegion(); void DummyCodeIncludeFuncGUI(); // User Interface components void DummyCodeIncludeFuncIgnore(); // User Interface components void DummyCodeIncludeFuncBlow(); // Procedural wind modifier void DummyCodeIncludeFuncWater(); // All things wet. void DummyCodeIncludeFuncLightMap(); // LightMap void DummyCodeIncludeFuncXImposter(); // Like a billboard, but exier. void DummyCodeIncludeFuncRepComp(); // Different representations void DummyCodeIncludeFuncLineFollow(); // Things that follow a line void DummyCodeIncludeFuncMorph(); // Like putty in my hands void DummyCodeIncludeFuncLODFade(); // Alpha blending lod transition void DummyCodeIncludeFuncBehaviors(); // Av Behaviors, like Sitting void DummyCodeIncludeFuncNavigablesRegion(); //Ladder Climbing... void DummyCodeIncludeFuncTemplate(); void DummyCodeIncludeFuncClothing(); void DummyCodeIncludeFuncMultistageBeh(); void DummyCodeIncludeFuncAnimDetector(); void DummyCodeIncludeFuncShadow(); // Components controlling shadow generation. void DummyCodeIncludeFuncFootstepSound(); void DummyCodeIncludeFuncFootPrint(); // dynamic decals void DummyCodeIncludFuncNPCSpawn(); // npc spawners void DummyCodeIncludeFuncClimbTrigger(); void DummyCodeIncludeFuncObjectFlocker(); void DummyCodeIncludeFuncGrassShader();