/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ // Stolen from: http://www.mvps.org/user32/webhost.cab // No copyright notices, so I assume it's public domain -Colin #include "hsConfig.h" #if HS_BUILD_FOR_WIN32 #pragma once #include struct basewnd { static wchar_t szClassName[]; static LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam); static void Initialize(HINSTANCE hAppInstance,UINT style=0); HWND hwnd; ULONG mcRef; basewnd(); virtual ~basewnd(); public: virtual ULONG AddRef(); virtual ULONG Release(); virtual BOOL HandleMessage(UINT,WPARAM,LPARAM,LRESULT*)=0; public: // inline overrides BOOL ShowWindow(int nCmdShow){return ::ShowWindow(hwnd,nCmdShow);} BOOL UpdateWindow(void){return ::UpdateWindow(hwnd);} }; #endif