/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plOutgoingUdpSocket_h_inc #define plOutgoingUdpSocket_h_inc #include "plSocket.h" class plNetAddress; class plOutgoingUdpSocket : public plSocket { public: plOutgoingUdpSocket(); plOutgoingUdpSocket(SOCKET sck); bool operator==(const plOutgoingUdpSocket & rhs); int SetSendBufferSize(int size); bool ActiveOpen(plNetAddress & addr); bool ActiveOpenNonBlocking(plNetAddress & addr); int SendData(const char * data, int size); friend bool operator<(const plOutgoingUdpSocket & lhs, const plOutgoingUdpSocket & rhs); friend bool operator==(const plOutgoingUdpSocket & lhs, const plOutgoingUdpSocket & rhs); }; inline bool operator<(const plOutgoingUdpSocket & lhs, const plOutgoingUdpSocket & rhs) { return lhs.fSocket