#=============================================== # Changing an SDL record? Be sure to leave the # legacy record intact and make changes in # a new copy of the record. - eap #=============================================== # # State Description Language for sounds # STATEDESC SoundState { VERSION 1 VAR FLOAT desiredVolume[1] DEFAULT=0 # 0 to 1 VAR TIME time[1] DEFAULT=0 # time sound was started VAR BOOL playing[1] DEFAULT=false # is it playing } # # Describes the sound state for a sceneObject # TOPLEVEL # STATEDESC Sound { VERSION 1 VAR $SoundState sounds[] # List of soundStates on a sceneObject }