/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plRegistryKeyList_h_inc #define plRegistryKeyList_h_inc #include "hsTypes.h" #include "../pnKeyedObject/plKeyImp.h" #include #include class plRegistryKeyIterator; class KeySorter { public: bool operator() (plKeyImp* k1, plKeyImp* k2) const { hsAssert(k1 && k2, "Should have valid keys here"); return stricmp(k1->GetName(), k2->GetName()) < 0; } }; // // List of keys for a single class type. // class plRegistryKeyList { protected: friend class plKeyFinder; UInt16 fClassType; // Lock counter for iterating. If this is >0, don't do any ops that // can change key positions in the array (instead, just leave holes) UInt16 fLocked; enum Flags { kStaticUnsorted = 0x1 }; UInt8 fFlags; // Static keys are one's we read off disk. These don't change and are // assumed to be already sorted when they're read in. typedef std::vector StaticVec; StaticVec fStaticKeys; UInt32 fReffedStaticKeys; // Number of static keys that are loaded // Dynamic keys are anything created at runtime. They are put in the // correct sorted position when they are added typedef std::set DynSet; DynSet fDynamicKeys; plRegistryKeyList() {} void ILock(); void IUnlock(); void IRepack(); public: plRegistryKeyList(UInt16 classType); ~plRegistryKeyList(); UInt16 GetClassType() const { return fClassType; } // Find a key by name (case-insensitive) plKeyImp* FindKey(const char* keyName); // Find a key by uoid index. plKeyImp* FindKey(const plUoid& uoid); bool IterateKeys(plRegistryKeyIterator* iterator); // Changes in our load status that can be caused by loading or unloading a key enum LoadStatus { kNoChange, kDynLoaded, kDynUnloaded, kStaticUnloaded, }; void AddKey(plKeyImp* key, LoadStatus& loadStatusChange); void SetKeyUsed(plKeyImp* key); bool SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange); // Export time only. Before we write to disk, assign all the static keys // object ID's that they can use to do fast lookups at load time. void PrepForWrite(); void Read(hsStream* s); void Write(hsStream* s); }; #endif // plRegistryKeyList_h_inc