/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "plRegistryKeyList.h" #include "plRegistryHelpers.h" #include "hsStream.h" #include plRegistryKeyList::plRegistryKeyList(UInt16 classType) { fClassType = classType; fReffedStaticKeys = 0; fLocked = 0; fFlags = 0; } plRegistryKeyList::~plRegistryKeyList() { hsAssert(fLocked == 0, "Key list still locked on delete"); for (int i = 0; i < fStaticKeys.size(); i++) { plKeyImp* keyImp = fStaticKeys[i]; if (!keyImp->ObjectIsLoaded()) delete keyImp; } } // Special dummy key that lets us set the return value of the GetName call. // Makes it easier to do STL searches. class plSearchKeyImp : public plKeyImp { public: const char* fSearchKeyName; const char* GetName() const { return fSearchKeyName; } }; plKeyImp* plRegistryKeyList::FindKey(const char* keyName) { static plSearchKeyImp searchKey; searchKey.fSearchKeyName = keyName; // Search the static key list if (fFlags & kStaticUnsorted) { // We're unsorted, brute force it. May do a separate search table in the // future if this is a bottlneck for (int i = 0; i < fStaticKeys.size(); i++) { plKeyImp* curKey = fStaticKeys[i]; if (curKey && hsStrCaseEQ(keyName, curKey->GetName())) return curKey; } } else { // We're sorted, do a fast lookup StaticVec::const_iterator it = std::lower_bound(fStaticKeys.begin(), fStaticKeys.end(), &searchKey, KeySorter()); if (it != fStaticKeys.end() && hsStrCaseEQ(keyName, (*it)->GetName())) return *it; } // Search the dynamic key list DynSet::const_iterator dynIt = fDynamicKeys.find(&searchKey); if (dynIt != fDynamicKeys.end()) return *dynIt; return nil; } plKeyImp* plRegistryKeyList::FindKey(const plUoid& uoid) { UInt32 objectID = uoid.GetObjectID(); // Key is dynamic or doesn't know it's index. Do a find by name. if (objectID == 0) return FindKey(uoid.GetObjectName()); // Direct lookup if (objectID <= fStaticKeys.size()) { #ifdef PLASMA_EXTERNAL_RELEASE return fStaticKeys[objectID-1]; #else // If this is an internal release, our objectIDs might not match // because of local data. Verify that we have the right key by // name, and if it's wrong, do the slower find-by-name. plKeyImp *keyImp = fStaticKeys[objectID-1]; if (!hsStrCaseEQ(keyImp->GetName(), uoid.GetObjectName())) return FindKey(uoid.GetObjectName()); else return keyImp; #endif // PLASMA_EXTERNAL_RELEASE } // If we got here it probably means we just deleted all our keys of the matching type // because no one was using them. No worries. The resManager will catch this and // reload our keys, then try again. return nil; } void plRegistryKeyList::ILock() { fLocked++; } void plRegistryKeyList::IUnlock() { fLocked--; if (fLocked == 0) IRepack(); } bool plRegistryKeyList::IterateKeys(plRegistryKeyIterator* iterator) { ILock(); for (int i = 0; i < fStaticKeys.size(); i++) { plKeyImp* keyImp = fStaticKeys[i]; if (keyImp != nil) { if (!iterator->EatKey(plKey::Make(keyImp))) { IUnlock(); return false; } } } DynSet::const_iterator it; for (it = fDynamicKeys.begin(); it != fDynamicKeys.end(); it++) { plKeyImp* keyImp = *it; hsAssert(keyImp, "Shouldn't ever have a nil dynamic key"); if (!iterator->EatKey(plKey::Make(keyImp))) { IUnlock(); return false; } } IUnlock(); return true; } void plRegistryKeyList::AddKey(plKeyImp* key, LoadStatus& loadStatusChange) { loadStatusChange = kNoChange; hsAssert(fLocked == 0, "Don't currently support adding keys while locked"); if (fLocked == 0 && key != nil) { // If this is the first key added, we just became loaded if (fDynamicKeys.empty()) loadStatusChange = kDynLoaded; hsAssert(fDynamicKeys.find(key) == fDynamicKeys.end(), "Key already added"); fDynamicKeys.insert(key); } } void plRegistryKeyList::SetKeyUsed(plKeyImp* key) { // If this is a static key, mark that we used it. Otherwise, just ignore it. UInt32 id = key->GetUoid().GetObjectID(); if (id > 0) fReffedStaticKeys++; } bool plRegistryKeyList::SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange) { loadStatusChange = kNoChange; // Clones never officially get added to the key list (they're maintained by // the original key), so just ignore them if (key->GetUoid().IsClone()) { delete key; return true; } // Check if it's a static key UInt32 id = key->GetUoid().GetObjectID(); hsAssert(id <= fStaticKeys.size(), "Bad static key id"); if (id != 0 && id <= fStaticKeys.size()) { fReffedStaticKeys--; if (fLocked == 0) IRepack(); // That was our last used static key, we're static unloaded if (fReffedStaticKeys == 0) loadStatusChange = kStaticUnloaded; return true; } // Try to find it in the dynamic key list DynSet::iterator dynIt = fDynamicKeys.find(key); if (dynIt != fDynamicKeys.end()) { hsAssert(fLocked == 0, "Don't currently support removing dynamic keys while locked"); if (fLocked == 0) { fDynamicKeys.erase(dynIt); delete key; // That was our last dynamic key, notify of dynamic unloaded if (fDynamicKeys.empty()) loadStatusChange = kDynUnloaded; return true; } return false; } hsAssert(0, "Couldn't find this key, what is it?"); return false; } //// IRepack ///////////////////////////////////////////////////////////////// // Frees the memory for our static key array if none of them are loaded void plRegistryKeyList::IRepack() { if (fReffedStaticKeys == 0 && !fStaticKeys.empty()) { for (int i = 0; i < fStaticKeys.size(); i++) delete fStaticKeys[i]; fStaticKeys.clear(); } } void plRegistryKeyList::PrepForWrite() { // If we have any static keys already, we were read in. To keep from // invalidating old key indexes any new keys have to go on the end, hence we're // unsorted now. if (!fStaticKeys.empty()) fFlags |= kStaticUnsorted; // If a dynamic keys doesn't have an object assigned to it, we're not writing // it out. Figure out how many valid keys we have. int numDynKeys = 0; DynSet::const_iterator cIt; for (cIt = fDynamicKeys.begin(); cIt != fDynamicKeys.end(); cIt++) { plKeyImp* key = *cIt; // We're only going to write out keys that have objects if (key->ObjectIsLoaded()) numDynKeys++; } // Start our new object id's after any already created ones UInt32 objectID = fStaticKeys.size()+1; // Make room for our new keys fStaticKeys.resize(fStaticKeys.size()+numDynKeys); DynSet::iterator it = fDynamicKeys.begin(); while (it != fDynamicKeys.end()) { plKeyImp* key = *it; it++; // If we're gonna use this key, tag it with it's object id and move it to the static array. if (key->ObjectIsLoaded()) { key->SetObjectID(objectID); fStaticKeys[objectID-1] = key; objectID++; fReffedStaticKeys++; fDynamicKeys.erase(key); } } } void plRegistryKeyList::Read(hsStream* s) { UInt32 keyListLen = s->ReadSwap32(); if (!fStaticKeys.empty()) { s->Skip(keyListLen); return; } fFlags = s->ReadByte(); UInt32 numKeys = s->ReadSwap32(); fStaticKeys.resize(numKeys); for (int i = 0; i < numKeys; i++) { plKeyImp* newKey = TRACKED_NEW plKeyImp; newKey->Read(s); fStaticKeys[i] = newKey; } } void plRegistryKeyList::Write(hsStream* s) { // Save space for the length of our data UInt32 beginPos = s->GetPosition(); s->WriteSwap32(0); s->WriteByte(fFlags); int numKeys = fStaticKeys.size(); s->WriteSwap32(numKeys); // Write out all our keys (anything in dynamic is unused, so just ignore those) for (int i = 0; i < numKeys; i++) { plKeyImp* key = fStaticKeys[i]; key->Write(s); } // Go back to the start and write the length of our data UInt32 endPos = s->GetPosition(); s->SetPosition(beginPos); s->WriteSwap32(endPos-beginPos-sizeof(UInt32)); s->SetPosition(endPos); }