/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plPhysicalSndGroup Class // // Simplistic container class to store the matchup info for a given // // physical sound group. Assigning one of these objects to a physical // // specifies the sound group it's in as well as the sounds it should make // // when colliding against objects of other sound groups. // // // ////////////////////////////////////////////////////////////////////////////// #include "hsResMgr.h" #include "plPhysicalSndGroup.h" #include "../plAudio/plSound.h" #include "../pnMessage/plRefMsg.h" #include "../plMessage/plAnimCmdMsg.h" plPhysicalSndGroup::plPhysicalSndGroup() : fPlayingSlideSound(false) { fGroup = kNone; } plPhysicalSndGroup::plPhysicalSndGroup( UInt32 grp ) : fPlayingSlideSound(false) { fGroup = grp; } plPhysicalSndGroup::~plPhysicalSndGroup() { } bool plPhysicalSndGroup::HasSlideSound(UInt32 against) { return against < fSlideSounds.GetCount(); } bool plPhysicalSndGroup::HasImpactSound(UInt32 against) { return against < fImpactSounds.GetCount(); } hsBool plPhysicalSndGroup::MsgReceive( plMessage *pMsg ) { return hsKeyedObject::MsgReceive( pMsg ); } void plPhysicalSndGroup::Read( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Read( s, mgr ); s->ReadSwap( &fGroup ); UInt32 i, count = s->ReadSwap32(); fImpactSounds.Reset(); for( i = 0; i < count; i++ ) fImpactSounds.Append( mgr->ReadKey( s ) ); count = s->ReadSwap32(); fSlideSounds.Reset(); for( i = 0; i < count; i++ ) fSlideSounds.Append( mgr->ReadKey( s ) ); } void plPhysicalSndGroup::Write( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Write( s, mgr ); s->WriteSwap( fGroup ); UInt32 i; s->WriteSwap32( fImpactSounds.GetCount() ); for( i = 0; i < fImpactSounds.GetCount(); i++ ) mgr->WriteKey( s, fImpactSounds[ i ] ); s->WriteSwap32( fSlideSounds.GetCount() ); for( i = 0; i < fSlideSounds.GetCount(); i++ ) mgr->WriteKey( s, fSlideSounds[ i ] ); } void plPhysicalSndGroup::AddImpactSound( UInt32 against, plKey receiver ) { if( fImpactSounds.GetCount() <= against ) { fImpactSounds.Expand( against + 1 ); fImpactSounds.SetCount( against + 1 ); } fImpactSounds[ against ] = receiver; } void plPhysicalSndGroup::AddSlideSound( UInt32 against, plKey receiver ) { if( fSlideSounds.GetCount() <= against ) { fSlideSounds.Expand( against + 1 ); fSlideSounds.SetCount( against + 1 ); } fSlideSounds[ against ] = receiver; } void plPhysicalSndGroup::PlaySlideSound(UInt32 against) { if(against >= fSlideSounds.Count()) return; plAnimCmdMsg* animMsg = TRACKED_NEW plAnimCmdMsg; animMsg->SetCmd(plAnimCmdMsg::kContinue); animMsg->Send(fSlideSounds[against]); fPlayingSlideSound = true; } void plPhysicalSndGroup::StopSlideSound(UInt32 against) { if(against >= fSlideSounds.Count()) return; plAnimCmdMsg *animMsg = TRACKED_NEW plAnimCmdMsg; animMsg->SetCmd(plAnimCmdMsg::kStop); animMsg->Send(fSlideSounds[against]); fPlayingSlideSound = false; } void plPhysicalSndGroup::PlayImpactSound(UInt32 against) { if(against >= fImpactSounds.Count()) return; plAnimCmdMsg* animMsg = TRACKED_NEW plAnimCmdMsg; animMsg->SetCmd(plAnimCmdMsg::kContinue); animMsg->Send(fImpactSounds[against]); } void plPhysicalSndGroup::SetSlideSoundVolume(UInt32 against, hsScalar volume) { if(against >= fSlideSounds.Count()) return; plAnimCmdMsg* animMsg = TRACKED_NEW plAnimCmdMsg; animMsg->SetCmd(plAnimCmdMsg::kSetSpeed); animMsg->fSpeed = volume; animMsg->Send(fSlideSounds[against]); }