/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plParticleSDLMod_inc #define plParticleSDLMod_inc #include "../plModifier/plSDLModifier.h" // // This modifier is responsible for sending and recving // particle system state. Few need it. Little state is needed. // class plParticleSDLMod : public plSDLModifier { private: bool fAttachedToAvatar; protected: void IPutCurrentStateIn(plStateDataRecord* dstState); void ISetCurrentStateFrom(const plStateDataRecord* srcState); UInt32 IApplyModFlags(UInt32 sendFlags); public: // var labels static char kStrNumParticles[]; CLASSNAME_REGISTER( plParticleSDLMod ); GETINTERFACE_ANY( plParticleSDLMod, plSDLModifier); plParticleSDLMod(bool attachedToAvatar = false): fAttachedToAvatar(attachedToAvatar) {} void PutCurrentStateIn(plStateDataRecord* dstState); const char* GetSDLName() const { return kSDLParticleSystem; } void SetAttachedToAvatar(bool attached) {fAttachedToAvatar = attached;} }; #endif // plParticleSDLMod_inc