/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLFILE_H #error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLFILE_H /***************************************************************************** * * Client file functions * ***/ //============================================================================ // Connect //============================================================================ void NetCliFileStartConnect ( const wchar * fileAddrList[], unsigned fileAddrCount, bool isPatcher = false ); void NetCliFileStartConnectAsServer ( const wchar * fileAddrList[], unsigned fileAddrCount, unsigned serverType, unsigned serverBuildId ); //============================================================================ // Disconnect //============================================================================ void NetCliFileDisconnect (); //============================================================================ // File server related messages //============================================================================ typedef void (*FNetCliFileBuildIdRequestCallback)( ENetError result, void * param, unsigned buildId ); void NetCliFileBuildIdRequest ( FNetCliFileBuildIdRequestCallback callback, void * param ); typedef void (*FNetCliFileBuildIdUpdateCallback)(unsigned buildId); void NetCliFileRegisterBuildIdUpdate (FNetCliFileBuildIdUpdateCallback callback); //============================================================================ // Manifest //============================================================================ struct NetCliFileManifestEntry { wchar clientName[MAX_PATH]; // path and file on client side (for comparison) wchar downloadName[MAX_PATH]; // path and file on server side (for download) wchar md5[MAX_PATH]; wchar md5compressed[MAX_PATH]; // md5 for the compressed file unsigned fileSize; unsigned zipSize; unsigned flags; }; typedef void (*FNetCliFileManifestRequestCallback)( ENetError result, void * param, const wchar group[], const NetCliFileManifestEntry manifest[], unsigned entryCount ); void NetCliFileManifestRequest ( FNetCliFileManifestRequestCallback callback, void * param, const wchar group[], // the group of files you want (empty or nil = all) unsigned buildId = 0 // 0 = get latest, other = get particular build (servers only) ); //============================================================================ // File Download //============================================================================ typedef void (*FNetCliFileDownloadRequestCallback)( ENetError result, void * param, const wchar filename[], hsStream * writer ); void NetCliFileDownloadRequest ( const wchar filename[], hsStream * writer, FNetCliFileDownloadRequestCallback callback, void * param, unsigned buildId = 0 // 0 = get latest, other = get particular build (servers only) );