/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "plNetCommon.h" #include "hsStlUtils.h" #include "../plUUID/plUUID.h" #include namespace plNetCommon { //////////////////////////////////////////////////////////////// namespace VaultTasks { const char * VaultTaskStr( int taskID ) { switch ( taskID ) { case kCreatePlayer: return "CreatePlayer"; case kDeletePlayer: return "DeletePlayer"; case kGetPlayerList: return "GetPlayerList"; case kCreateNeighborhood: return "CreateNeighborhood"; case kJoinNeighborhood: return "JoinNeighborhood"; case kSetAgePublic: return "SetAgePublic"; case kIncPlayerOnlineTime: return "IncPlayerOnlineTime"; case kEnablePlayer: return "EnablePlayer"; case kRegisterOwnedAge: return "RegisterOwnedAge"; case kUnRegisterOwnedAge: return "UnRegisterOwnedAge"; case kRegisterVisitAge: return "RegisterVisitAge"; case kUnRegisterVisitAge: return "UnRegisterVisitAge"; case kFriendInvite: return "FriendInvite"; default: return "UNKNOWN VAULT TASK"; } } } //////////////////////////////////////////////////////////////// namespace Accounts { //////////////////////////////////////////////////////////// namespace Reserved { //////////////////////////////////////////// // Adding a new reserved Avatar? Make sure you: // 1) Add it to the switch statement in GetReservedAvatarShape() // 2) Add the name to the list in GetReservedPlayerNames() #define kPlayerNameDrWatson "Dr. Watson" #define kAvatarShapeDrWatson "DrWatson" #define kPlayerNameRand "Rand" #define kAvatarShapeRand "RandMiller" #define kPlayerNameSutherland "Marie Sutherland" #define kAvatarShapeSutherland "Sutherland" #define kPlayerNameLaxman "Victor Laxman" #define kAvatarShapeLaxman "Victor" #define kPlayerNameKodama "Dr. Kodama" #define kAvatarShapeKodama "Kodama" #define kPlayerNameEngberg "Michael Engberg" #define kAvatarShapeEngberg "Engberg" #define kPlayerNameZandi "Zandi" #define kAvatarShapeZandi "Zandi" #define kPlayerNameYeesha "Yeesha" #define kAvatarShapeYeesha "Yeesha" //////////////////////////////////////////// const char * GetReservedAvatarShape( const char * playerName, const char * currShapeName ) { if ( stricmp( playerName, kPlayerNameDrWatson )==0 ) return kAvatarShapeDrWatson; if ( stricmp( playerName, kPlayerNameRand )==0 ) return kAvatarShapeRand; if ( stricmp( playerName, kPlayerNameDrWatson )==0 ) return kAvatarShapeDrWatson; if ( stricmp( playerName, kPlayerNameRand )==0 ) return kAvatarShapeRand; if ( stricmp( playerName, kPlayerNameSutherland )==0 ) return kAvatarShapeSutherland; if ( stricmp( playerName, kPlayerNameLaxman )==0 ) return kAvatarShapeLaxman; if ( stricmp( playerName, kPlayerNameKodama )==0 ) return kAvatarShapeKodama; if ( stricmp( playerName, kPlayerNameEngberg )==0 ) return kAvatarShapeEngberg; if ( stricmp( playerName, kPlayerNameZandi )==0 ) return kAvatarShapeZandi; if ( stricmp( playerName, kPlayerNameYeesha )==0 ) return kAvatarShapeYeesha; // other reserved players go here. return currShapeName; } } } }