/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plResponderMsg_inc #define plResponderMsg_inc #include "../pnMessage/plMessage.h" // Derive your message from this class if you need to know the key of the avatar // that activated your responder class plResponderMsg : public plMessage { public: // Don't bother reading and writing this, it is set right before sending plKey fPlayerKey; plResponderMsg() : fPlayerKey(nil) {} ~plResponderMsg() {} CLASSNAME_REGISTER(plResponderMsg); GETINTERFACE_ANY(plResponderMsg, plMessage); // IO void Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); } void Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); } }; #endif // plResponderMsg_inc