/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plRenderRequestMsg_inc #define plRenderRequestMsg_inc #include "../pnMessage/plMessage.h" #include "hsRefCnt.h" class plRenderRequest; class hsStream; class hsResMgr; // This is a little StoneAge, using the old HeadSpin ref count here. // It's a perfect spot for a smart pointer, but we ain't got none. // // Basic issue is that we hand a pointer to this request off to the // client (via the plRenderRequestMsg), who will at some later point this frame // hand it to the pipeline to be processed. So if I want to hand it off and // forget about it, the client needs to delete it. If I want to reuse it every // frame and destroy it when I'm done, I need to delete it. Sounds just like // a smart pointer, or for the cro-magnons a RefCnt. class plRenderRequestBase : public hsRefCnt { }; class plRenderRequestMsg : public plMessage { protected: plRenderRequestBase* fReq; public: // Argumentless constructor useless (except for compiling). plRenderRequestMsg(); // non-nil sender will get an ack when render is "done". plRenderRequestMsg(plKey sender, plRenderRequestBase* req); virtual ~plRenderRequestMsg(); CLASSNAME_REGISTER( plRenderRequestMsg ); GETINTERFACE_ANY( plRenderRequestMsg, plMessage ); // These aren't really implemented. Read/Write/Transmission of // these messages doesn't currently make sense. virtual void Read(hsStream* stream, hsResMgr* mgr); virtual void Write(hsStream* stream, hsResMgr* mgr); plRenderRequest* Request() const { return (plRenderRequest*)fReq; } }; class plRenderRequestAck: public plMessage { protected: UInt32 fUserData; UInt32 fNumDrawn; // number of objects drawn. public: // Argumentless constructor useless (except for compiling). plRenderRequestAck(); plRenderRequestAck(plKey r, UInt32 userData=0); ~plRenderRequestAck() {} CLASSNAME_REGISTER( plRenderRequestAck ); GETINTERFACE_ANY( plRenderRequestAck, plMessage ); void SetNumDrawn(UInt32 n) { fNumDrawn = n; } UInt32 GetNumDrawn() const { return fNumDrawn; } // These aren't really implemented. Read/Write/Transmission of // these messages doesn't currently make sense. virtual void Read(hsStream* stream, hsResMgr* mgr); virtual void Write(hsStream* stream, hsResMgr* mgr); }; #endif // plRenderRequestMsg_inc