/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef SERVER // we use stuff the server doesn't link with #ifndef NO_AV_MSGS #include "plAIMsg.h" #include "hsResMgr.h" #include "hsStream.h" #include "..\plAvatar\plArmatureMod.h" /////////////////////////////////////////////////////////////////////////////// plAIMsg::plAIMsg(): plMessage(nil, nil, nil), fBrainUserStr("") {} plAIMsg::plAIMsg(const plKey& sender, const plKey& receiver): plMessage(sender, receiver, nil) { // set up our user string from the sender, if it is the right type plArmatureMod* armMod = plArmatureMod::ConvertNoRef(sender->ObjectIsLoaded()); if (armMod) fBrainUserStr = armMod->GetUserStr(); else fBrainUserStr = ""; } void plAIMsg::Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); char* temp = stream->ReadSafeString(); if (temp) fBrainUserStr = temp; delete [] temp; } void plAIMsg::Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); stream->WriteSafeString(fBrainUserStr.c_str()); } /////////////////////////////////////////////////////////////////////////////// void plAIArrivedAtGoalMsg::Read(hsStream* stream, hsResMgr* mgr) { plAIMsg::Read(stream, mgr); fGoal.Read(stream); } void plAIArrivedAtGoalMsg::Write(hsStream* stream, hsResMgr* mgr) { plAIMsg::Write(stream, mgr); fGoal.Write(stream); } #endif // NO_AV_MSGS #endif // SERVER