/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plDirectShdowMaster_inc #define plDirectShdowMaster_inc #include "plShadowMaster.h" #include "hsGeometry3.h" class plBoundsIsect; class plDirectShadowMaster : public plShadowMaster { protected: mutable hsTArray fIsectPool; hsTArray fPerspSlavePool; virtual void IComputeWorldToLight(const hsBounds3Ext& bnd, plShadowSlave* slave) const; virtual void IComputeProjections(plShadowCastMsg* castMsg, plShadowSlave* slave) const; virtual void IComputeISect(const hsBounds3Ext& bnd, plShadowSlave* slave) const; virtual void IComputeBounds(const hsBounds3Ext& bnd, plShadowSlave* slave) const; virtual plShadowSlave* INewSlave(const plShadowCaster* caster); virtual plShadowSlave* INextSlave(const plShadowCaster* caster); virtual plShadowSlave* IRecycleSlave(plShadowSlave* slave); virtual void IBeginRender(); public: plDirectShadowMaster(); virtual ~plDirectShadowMaster(); CLASSNAME_REGISTER( plDirectShadowMaster ); GETINTERFACE_ANY( plDirectShadowMaster, plShadowMaster ); }; #endif // plDirectShdowMaster_inc