/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ // singular #include "plSittingModifier.h" //other #include "../plMessage/plAvatarMsg.h" #include "../pnMessage/plNotifyMsg.h" #include "../pnMessage/plCameraMsg.h" #include "../plAvatar/plArmatureMod.h" #include "../plAvatar/plAnimStage.h" #include "../plAvatar/plAvTaskBrain.h" #include "../plAvatar/plAvBrainGeneric.h" #include "../plAvatar/plAvBrainHuman.h" #include "../plAvatar/plAvatarMgr.h" #include "../pnNetCommon/plNetApp.h" #include "../pnSceneObject/plSceneObject.h" #include "../plInputCore/plAvatarInputInterface.h" ///////////////////////////////////////////////////////////////////////////////////////// // // IMPLEMENTATION // ///////////////////////////////////////////////////////////////////////////////////////// // CTOR ------------------------------ // ----- plSittingModifier::plSittingModifier() : fTriggeredAvatarKey(nil), fMiscFlags(0) { } // CTOR ------------------------------------------------------------------------ // ----- plSittingModifier::plSittingModifier(bool hasFront, bool hasLeft, bool hasRight) : fTriggeredAvatarKey(nil), fMiscFlags(0) { if (hasFront) fMiscFlags |= kApproachFront; if (hasLeft) fMiscFlags |= kApproachLeft; if (hasRight) fMiscFlags |= kApproachRight; } // DTOR ------------------------------- // ----- plSittingModifier::~plSittingModifier() { } // Read ----------------------------------------------------- // ----- void plSittingModifier::Read(hsStream *stream, hsResMgr *mgr) { plSingleModifier::Read(stream, mgr); fMiscFlags = stream->ReadByte(); int keyCount = stream->ReadSwap32(); for (int i = 0; i < keyCount; i++ ) fNotifyKeys.Append(mgr->ReadKey(stream)); } // Write ----------------------------------------------------- // ------ void plSittingModifier::Write(hsStream *stream, hsResMgr *mgr) { plSingleModifier::Write(stream, mgr); stream->WriteByte(fMiscFlags); stream->WriteSwap32(fNotifyKeys.GetCount()); for (int i = 0; i < fNotifyKeys.GetCount(); i++) mgr->WriteKey(stream, fNotifyKeys[i]); } // ISetupNotify ------------------------------------------------------------------------- // ------------- void plSittingModifier::ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify) { // Copy the original events to the new notify (some notify receivers need to have events) int i; for (i = 0; i < originalNotify->GetEventCount(); i++) notifyMsg->AddEvent(originalNotify->GetEventRecord(i)); for (i = 0; i < fNotifyKeys.Count(); i++) { plKey receiver = fNotifyKeys[i]; notifyMsg->AddReceiver(receiver); } notifyMsg->SetSender(GetKey()); plNetClientApp::InheritNetMsgFlags(originalNotify, notifyMsg, true); } // MsgReceive -------------------------------------- // ----------- hsBool plSittingModifier::MsgReceive(plMessage *msg) { hsBool result = false; plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg); if(notifyMsg) { if (notifyMsg->fState == 1.0) { // In case the previous occupant quit, lost-connection, etc. if (fTriggeredAvatarKey && !fTriggeredAvatarKey->ObjectIsLoaded()) UnTrigger(); // only fire if we're not already triggered if (!fTriggeredAvatarKey) { // a notify message with a state of 1 tells us to fire. // we'll copy any events from this notify and use them when we send our // own notify messages -- plKey avatarKey = notifyMsg->GetAvatarKey(); plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil); if (brain && !brain->IsRunningTask()) { plNotifyMsg *notifyEnter = TRACKED_NEW plNotifyMsg(); // a message to send back when the brain starts notifyEnter->fState = 1.0f; // it's an "on" event ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender plNotifyMsg *notifyExit = nil; if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey()) { notifyExit = TRACKED_NEW plNotifyMsg(); // a new message to send back when the brain's done notifyExit->fState = 0.0f; // it's an "off" event ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender notifyExit->AddReceiver(GetKey()); // have this message come back to us as well // A player may have joined while we're sitting. We can't update them with the exit notify at // that point (security hole), so instead the local avatar sends the message out to everybody // when done. notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false); notifyExit->SetBCastFlag(plMessage::kNetPropagate, true); notifyExit->SetBCastFlag(plMessage::kNetForce, true); } Trigger(avMod, notifyEnter, notifyExit); } } // eat the message either way result = true; } else if (notifyMsg->fState == 0.0f && msg->GetSender() == GetKey()) { // it's a notify, but off; untrigger UnTrigger(); result = true; } else if (notifyMsg->GetEventCount() > 0 && notifyMsg->GetEventRecord(0)->fEventType == proEventData::kMultiStage && notifyMsg->GetAvatarKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey()) { proMultiStageEventData* mStage = (proMultiStageEventData*)notifyMsg->GetEventRecord(0); if (mStage->fEvent == proMultiStageEventData::kEnterStage && mStage->fStage == 1) { plKey avatarKey = notifyMsg->GetAvatarKey(); plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); UInt32 flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend; avMod->DirtyPhysicalSynchState(flags); } } } return result || plSingleModifier::MsgReceive(msg); } // Trigger ---------------------------------------------------------------------------------------- // -------- void plSittingModifier::Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify) { if (avMod) { plKey avModKey = avMod->GetKey(); // key to the avatar MODIFIER plKey ourKey = GetKey(); // key to this modifier plKey seekKey = GetTarget()->GetKey(); // key to the scene object this modifier's on // send the SEEK message char *animName = nil; // this will be the name of our sit animation, which we // need to know so we can seek properly. plAvBrainGeneric *brain = IBuildSitBrain(avModKey, seekKey, &animName, enterNotify, exitNotify); if(brain) { plAvSeekMsg *seekMsg = TRACKED_NEW plAvSeekMsg(ourKey, avModKey, seekKey, 0.0f, true, kAlignHandleAnimEnd, animName); seekMsg->Send(); plAvTaskBrain *brainTask = TRACKED_NEW plAvTaskBrain(brain); plAvTaskMsg *brainMsg = TRACKED_NEW plAvTaskMsg(ourKey, avModKey, brainTask); brainMsg->Send(); if (avModKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey()) { plCameraMsg* pCam = TRACKED_NEW plCameraMsg; pCam->SetBCastFlag(plMessage::kBCastByExactType); pCam->SetCmd(plCameraMsg::kResetPanning); pCam->Send(); plCameraMsg* pCam2 = TRACKED_NEW plCameraMsg; pCam2->SetBCastFlag(plMessage::kBCastByExactType); pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable); pCam2->SetActivated(false); pCam2->Send(); plCameraMsg* pCam3 = TRACKED_NEW plCameraMsg; pCam3->SetBCastFlag(plMessage::kBCastByExactType); pCam3->SetCmd(plCameraMsg::kPythonUndoFirstPerson); pCam3->Send(); } fTriggeredAvatarKey = avModKey; if (fMiscFlags & kDisableForward) { if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey()) plAvatarInputInterface::GetInstance()->EnableControl(false, B_CONTROL_MOVE_FORWARD); } } } } // IIsClosestAnim ------------------------------------------------------------------- // --------------- bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, hsScalar &closestDist, hsPoint3 curPosition, const plArmatureMod *avatar) { plAGAnim *anim = avatar->FindCustomAnim(animName); if(anim) { hsMatrix44 animEndToStart; // The sit target is the position we want to be at the END of the sit animation. // We have several animations to choose from, each starting from a different // position. // This will look at one of those animations and figure out how far we are from // its starting position. // The first step is to get the transform from the end to the beginning of the // animation. That's what this next line is doing. It's a bit unintuitive // until you look at the parameter definitions. GetStartToEndTransform(anim, nil, &animEndToStart, "Handle"); hsMatrix44 candidateGoal = sitGoal * animEndToStart; hsPoint3 distP = candidateGoal.GetTranslate() - curPosition; hsVector3 distV(distP.fX, distP.fY, distP.fZ); hsScalar dist = distP.Magnitude(); if(closestDist == 0.0 || dist < closestDist) { closestDist = dist; return true; } } else { char buffy[256]; sprintf(buffy, "Missing sit animation: %s", animName); hsAssert(false, buffy); } return false; } // IBuildSitBrain --------------------------------------------------------------------- // ---------------- plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKey, char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify) { plArmatureMod *avatar = plArmatureMod::ConvertNoRef(avModKey->ObjectIsLoaded()); plSceneObject *seekObj = plSceneObject::ConvertNoRef(seekKey->ObjectIsLoaded()); hsMatrix44 animEndToStart; hsMatrix44 sitGoal = seekObj->GetLocalToWorld(); hsMatrix44 candidateGoal; hsScalar closestDist = 0.0f; UInt8 closestApproach = 0; hsPoint3 curPosition = avatar->GetTarget(0)->GetLocalToWorld().GetTranslate(); char * sitAnimName = nil; char * standAnimName = "StandUpFront"; // always prefer to stand facing front bool frontClear = fMiscFlags & kApproachFront; plAvBrainGeneric *brain = nil; if(avatar) { if(fMiscFlags & kApproachLeft && IIsClosestAnim("SitLeft", sitGoal, closestDist, curPosition, avatar)) { closestApproach = kApproachLeft; sitAnimName = "SitLeft"; if(!frontClear) standAnimName = "StandUpLeft"; } if(fMiscFlags & kApproachRight && IIsClosestAnim("SitRight", sitGoal, closestDist, curPosition, avatar)) { closestApproach = kApproachRight; sitAnimName = "SitRight"; if(!frontClear) standAnimName = "StandUpRight"; } if(frontClear && IIsClosestAnim("SitFront", sitGoal, closestDist, curPosition, avatar)) { sitAnimName = "SitFront"; standAnimName = "StandUpFront"; closestApproach = kApproachFront; } if(sitAnimName) { UInt32 exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself brain = TRACKED_NEW plAvBrainGeneric(nil, enterNotify, exitNotify, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn, plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative); plAnimStage *sitStage = TRACKED_NEW plAnimStage(sitAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0); plAnimStage *idleStage = TRACKED_NEW plAnimStage("SitIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone, -1); plAnimStage *standStage = TRACKED_NEW plAnimStage(standAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0); brain->AddStage(sitStage); brain->AddStage(idleStage); brain->AddStage(standStage); *pAnimName = sitAnimName; brain->SetType(plAvBrainGeneric::kSit); brain->SetRecipient(GetKey()); } } return brain; } // UnTrigger ---------------------- // ---------- void plSittingModifier::UnTrigger() { if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey()) { plCameraMsg* pCam = TRACKED_NEW plCameraMsg; pCam->SetBCastFlag(plMessage::kBCastByExactType); pCam->SetCmd(plCameraMsg::kResetPanning); pCam->Send(); plCameraMsg* pCam2 = TRACKED_NEW plCameraMsg; pCam2->SetBCastFlag(plMessage::kBCastByExactType); pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable); pCam2->SetActivated(true); pCam2->Send(); // The flag means we disabled it, so re-enable on UnTrigger. if (fMiscFlags & kDisableForward) plAvatarInputInterface::GetInstance()->EnableControl(true, B_CONTROL_MOVE_FORWARD); } fTriggeredAvatarKey = nil; }