/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #pragma once #ifndef PLAVMOTORHUMAN_INC /*** \file plAvMotorHuman.h */ #include class plAvBrainHuman; /** \class plAvMotorHuman Applies avatar at simulation frequency rather than frame frequency. */ class plAvMotorHuman : public Havok::Action { public: plAvMotorHuman(); /** Called from havok during integration; converts time to plasma format and asks the brain to move. Brain will sample animation at current time and apply velocity or forces to the body. */ virtual void apply(Havok::Subspace &subspace, Havok::hkTime time); /** Sets the motor to control a different human brain. Returns the previously controlled brain, or nil. */ plAvBrainHuman * SetBrain(plAvBrainHuman *brain); /** Which brain is this motor currently controlling? */ plAvBrainHuman * GetBrain(); private: /** The brain we get our movement data from */ plAvBrainHuman *fBrain; double fLastTime; }; /*** \file plAvMotorHuman.cpp */ #include "plAvBrainHuman.h" plAvMotorHuman::plAvMotorHuman() : fBrain(0), fLastTime(0.0f) { } //plAvMotorHuman::plAvMotorHuman(plAvBrainHuman *brain) //: fBrain(brain), // fLastTime(0.0f); void plAvMotorHuman::apply(Havok::Subspace &subspace, Havok::hkTime time) { double timeNow = time.asDouble(); double elapsedD = timeNow - fLastTime; float elapsed = elapsedD; if(elapsed > 1.0f) { elapsed = 0.1f; hsStatusMessageF("Clamping plAvMotorHuman::apply interval to <%f>", elapsed); fLastTime = timeNow - elapsed; } // fBrain->MoveViaAnimation(timeNow, elapsed); } plAvBrainHuman * plAvMotorHuman::SetBrain(plAvBrainHuman *brain) { plAvBrainHuman * oldBrain = fBrain; fBrain = brain; return oldBrain; } plAvBrainHuman * plAvMotorHuman::GetBrain() { return fBrain; } #endif