/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plWin32Sound_h #define plWin32Sound_h #include "hsTemplates.h" #include "plSound.h" #include "hsThread.h" #include "plSoundEvent.h" #define NUM_MAX_HANDLES 16 #define REPEAT_INFINITE 0xffffffff struct hsVector3; class hsResMgr; class plEventCallbackMsg; class plSoundMsg; class DSoundCallbackHandle; class plSoundEvent; class plDSoundBuffer; class plWin32Sound : public plSound { public: plWin32Sound(); virtual ~plWin32Sound(); CLASSNAME_REGISTER( plWin32Sound ); GETINTERFACE_ANY( plWin32Sound, plSound ); virtual void Activate(hsBool forcePlay = false); virtual void DeActivate(); virtual void AddCallbacks(plSoundMsg* pMsg); virtual void RemoveCallbacks(plSoundMsg* pMsg); virtual plSoundMsg* GetStatus(plSoundMsg* pMsg); virtual hsBool MsgReceive(plMessage* pMsg); virtual void Update(); virtual void SetMin(const int m); // sets minimum falloff distance virtual void SetMax(const int m); // sets maximum falloff distance virtual void SetConeOrientation(hsScalar x, hsScalar y, hsScalar z); virtual void SetOuterVolume( const int v ); // volume for the outer cone (if applicable) virtual void SetConeAngles( int inner, int outer ); virtual void SetPosition(const hsPoint3 pos); virtual void SetVelocity(const hsVector3 vel); enum ChannelSelect { kLeftChannel, kRightChannel }; // Selects a channel source from a multi-channel (stereo) file. Ignored if source is mono void SetChannelSelect( ChannelSelect source ) { fChannelSelect = (UInt8)source; } virtual UInt8 GetChannelSelect( void ) const { return fChannelSelect; } protected: plDSoundBuffer * fDSoundBuffer; hsBool fFailed; hsBool fPositionInited, fAwaitingPosition; hsBool fReallyPlaying; UInt32 fTotalBytes; hsBool fWasPlaying; UInt8 fChannelSelect; // For selecting a mono channel from a stereo file hsTArray fSoundEvents; virtual void ISetActualVolume(const float v); virtual void IActuallyStop( void ); virtual hsBool IActuallyPlaying( void ) { return fReallyPlaying; } virtual void IActuallyPlay( void ); virtual void IFreeBuffers( void ); virtual hsBool IActuallyLoaded( void ) { return ( fDSoundBuffer != nil ) ? true : false; } // Override to make sure the buffer is available before the base class is called virtual void IRefreshParams( void ); virtual void IDerivedActuallyPlay( void ) = 0; virtual void IAddCallback( plEventCallbackMsg *pMsg ); virtual void IRemoveCallback( plEventCallbackMsg *pMsg ); plSoundEvent *IFindEvent( plSoundEvent::Types type, UInt32 bytePos = 0 ); virtual void IRead( hsStream *s, hsResMgr *mgr ); virtual void IWrite( hsStream *s, hsResMgr *mgr ); virtual void IRefreshEAXSettings( hsBool force = false ); }; #endif //plWin32Sound_h