/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef PLSIMULATIONMSG_H #define PLSIMULATIONMSG_H #include "../pnMessage/plMessage.h" // PLSIMULATIONMSG // Virtual base class for all messages which are specific to the simulation interface // (and the simulation pool objects) // Most messages which are intended to go through the Simulation interface to the pool // objects (without being explictly relayed by the Simulation interface) should subclass // from this class plSimulationMsg : public plMessage { public: // pass-through constructors plSimulationMsg() : plMessage() {}; plSimulationMsg(const plKey &sender, const plKey &receiver, const double *time) : plMessage(sender, receiver, time) {}; CLASSNAME_REGISTER( plSimulationMsg ); GETINTERFACE_ANY( plSimulationMsg, plMessage ); virtual void Read(hsStream *stream, hsResMgr *mgr); virtual void Write(hsStream *stream, hsResMgr *mgr); }; #endif // PLSIMULATIONMSG_H