/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plMessage_inc #define plMessage_inc #include "../pnFactory/plCreatable.h" #include "../pnKeyedObject/plKey.h" #include "hsTemplates.h" #include "hsStlUtils.h" class plKey; class hsStream; // Base class for messages only has enough info to route it // and send it over the wire (Read/Write). class plMessage : public plCreatable { public: typedef UInt16 plStrLen; enum plBCastFlags { kBCastNone = 0x0, kBCastByType = 0x1, // To everyone registered for this msg type or msgs this is derived from kBCastUNUSED_0 = 0x2, // Obsolete option (never used). Was BCastBySender kPropagateToChildren = 0x4, // Propagate down through SceneObject heirarchy kBCastByExactType = 0x8, // To everyone registered for this exact msg type. kPropagateToModifiers = 0x10, // Send the msg to an object and all its modifier kClearAfterBCast = 0x20, // Clear registration for this type after sending this msg kNetPropagate = 0x40, // Propagate this message over the network (remotely) kNetSent = 0x80, // Internal use-This msg has been sent over the network kNetUseRelevanceRegions = 0x100, // Used along with NetPropagate to filter the msg bcast using relevance regions kNetForce = 0x200, // Used along with NetPropagate to force the msg to go out (ie. ignore cascading rules) kNetNonLocal = 0x400, // Internal use-This msg came in over the network (remote msg) kLocalPropagate = 0x800, // Propagate this message locally (ON BY DEFAULT) kNetNonDeterministic = kNetForce, // This msg is a non-deterministic response to another msg kMsgWatch = 0x1000, // Debug only - will break in dispatch before sending this msg kNetStartCascade = 0x2000, // Internal use-msg is non-local and initiates a cascade of net msgs. This bit is not inherited or computed, it's a property. kNetAllowInterAge = 0x4000, // If rcvr is online but not in current age, they will receive msg courtesy of pls routing. kNetSendUnreliable = 0x8000, // Don't use reliable send when net propagating kCCRSendToAllPlayers = 0x10000, // CCRs can send a plMessage to all online players. kNetCreatedRemotely = 0x20000, // kNetSent and kNetNonLocal are inherited by child messages sent off while processing a net-propped // parent. This flag ONLY gets sent on the actual message that went across the wire. }; private: bool dispatchBreak; friend class plDispatch; friend class plDispatchLog; protected: plKey fSender; hsTArray fReceivers; double fTimeStamp; UInt32 fBCastFlags; std::vector* fNetRcvrPlayerIDs; void IMsgRead(hsStream* stream, hsResMgr* mgr); // default read implementation void IMsgWrite(hsStream* stream, hsResMgr* mgr); // default write implementation void IMsgReadVersion(hsStream* stream, hsResMgr* mgr); void IMsgWriteVersion(hsStream* stream, hsResMgr* mgr); public: plMessage(); plMessage(const plKey &s, const plKey &r, const double* t); virtual ~plMessage(); CLASSNAME_REGISTER( plMessage ); GETINTERFACE_ANY( plMessage, plCreatable ); // These must be implemented by all derived message classes (hence pure). // Derived classes should call the base-class default read/write implementation, // so the derived Read() should call plMessage::IMsgRead(). virtual void Read(hsStream* stream, hsResMgr* mgr) = 0; virtual void Write(hsStream* stream, hsResMgr* mgr) = 0; const plKey GetSender() const { return fSender; } plMessage& SetSender(const plKey &s) { fSender = s; return *this; } plMessage& SetNumReceivers(int n); UInt32 GetNumReceivers() const ; const plKey& GetReceiver(int i) const; plMessage& RemoveReceiver(int i); plMessage& ClearReceivers(); plMessage& AddReceiver(const plKey &r); plMessage& AddReceivers(const hsTArray& rList); hsBool Send(const plKey r=nil, hsBool async=false); // Message will self-destruct after send. hsBool SendAndKeep(const plKey r=nil, hsBool async=false); // Message won't self-destruct after send. const double GetTimeStamp() const { return fTimeStamp; } plMessage& SetTimeStamp(double t) { fTimeStamp = t; return *this; } hsBool HasBCastFlag(UInt32 f) const { return 0 != (fBCastFlags & f); } plMessage& SetBCastFlag(UInt32 f, hsBool on=true) { if( on )fBCastFlags |= f; else fBCastFlags &= ~f; return *this; } void SetAllBCastFlags(UInt32 f) { fBCastFlags=f; } UInt32 GetAllBCastFlags() const { return fBCastFlags; } void AddNetReceiver( UInt32 plrID ); void AddNetReceivers( const std::vector & plrIDs ); std::vector* GetNetReceivers() const { return fNetRcvrPlayerIDs; } // just before dispatching this message, drop into debugger void SetBreakBeforeDispatch (bool on) { dispatchBreak = on; } bool GetBreakBeforeDispatch () const { return dispatchBreak; } }; ///////////////////////////////////////////////////////////////// // Helpers for reading/writing these types: // std::string // xtl::istring // c strings (char *) // c arrays (type []) ///////////////////////////////////////////////////////////////// // reads/writes your std::string field struct plMsgStdStringHelper { static int Poke(const std::string & stringref, hsStream* stream, const UInt32 peekOptions=0); static int PokeBig(const std::string & stringref, hsStream* stream, const UInt32 peekOptions=0); static int Poke(const char * buf, UInt32 bufsz, hsStream* stream, const UInt32 peekOptions=0); static int PokeBig(const char * buf, UInt32 bufsz, hsStream* stream, const UInt32 peekOptions=0); static int Peek(std::string & stringref, hsStream* stream, const UInt32 peekOptions=0); static int PeekBig(std::string & stringref, hsStream* stream, const UInt32 peekOptions=0); }; ///////////////////////////////////////////////////////////////// // reads/writes your xtl::istring field struct plMsgXtlStringHelper { static int Poke(const xtl::istring & stringref, hsStream* stream, const UInt32 peekOptions=0); static int Peek(xtl::istring & stringref, hsStream* stream, const UInt32 peekOptions=0); }; ///////////////////////////////////////////////////////////////// // reads/writes your char * field struct plMsgCStringHelper { static int Poke(const char * str, hsStream* stream, const UInt32 peekOptions=0); // deletes str and reallocates. you must delete [] str; static int Peek(char *& str, hsStream* stream, const UInt32 peekOptions=0); }; ///////////////////////////////////////////////////////////////// // reads/writes your type [] field // don't use with byte ordered types like Int16,32. // fine for Int8, char, and IEEE formatted types like float, double. struct plMsgCArrayHelper { static int Poke(const void * buf, UInt32 bufsz, hsStream* stream, const UInt32 peekOptions=0); static int Peek(void * buf, UInt32 bufsz, hsStream* stream, const UInt32 peekOptions=0); }; #endif // plMessage_inc