/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "HeadSpin.h" #include "plTempKey.h" #include "hsKeyedObject.h" #include "plUoid.h" plTempKey::plTempKey(hsKeyedObject *pO,const char *nm) { hsAssert(pO,"plTempKey, Need Object!"); pO->SetKey(this); plLocation loc( plLocation::kGlobalFixedLoc ); fUoid = plUoid( loc, pO->ClassIndex(), "temp"); fUoid.SetTemporary( true ); // Must set temp flag! #ifdef HS_DEBUGGING fIDName = fUoid.GetObjectName(); fClassType = plFactory::GetNameOfClass( fUoid.GetClassType() ); #endif } plTempKey::~plTempKey() { UnRegister(); delete fObjectPtr; fObjectPtr = nil; } void plTempKey::VerifyLoaded() const { // Can't do a whole lot in this case for tempKeys :) }