/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_CLIMBINGWALL_PNGMCLIMBINGWALL_H #error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_CLIMBINGWALL_PNGMCLIMBINGWALL_H /***************************************************************************** * * Climbing Wall * ***/ enum EClimbingWallInitResult { kClimbingWallInitSuccess, kClimbingWallInitError, kNumClimbingWallInitResults }; enum EClimbingWallReadyType { kClimbingWallReadyNumBlockers, kClimbingWallReadyBlockers, }; const unsigned kClimbingWallMaxBlockers = 20; // TODO: Adjust this to the right size const int kClimbingWallNoBlocker = -1; // the value of a slot in the blocker array when no blocker is in that slot //============================================================================ // Game type id //============================================================================ const Uuid kGameTypeId_ClimbingWall = Uuid(L"6224cdf4-3556-4740-b7cd-d637562d07be"); //============================================================================ // Network message ids //============================================================================ // Cli2Srv message ids enum { kCli2Srv_ClimbingWall_ChangeNumBlockers = kCli2Srv_NumGameMsgIds, kCli2Srv_ClimbingWall_Ready, kCli2Srv_ClimbingWall_BlockerChanged, kCli2Srv_ClimbingWall_Reset, kCli2Srv_ClimbingWall_PlayerEntered, kCli2Srv_ClimbingWall_FinishedGame, kCli2Srv_ClimbingWall_Panic, }; // Srv2Cli message ids enum { kSrv2Cli_ClimbingWall_NumBlockersChanged = kSrv2Cli_NumGameMsgIds, kSrv2Cli_ClimbingWall_Ready, kSrv2Cli_ClimbingWall_BlockersChanged, kSrv2Cli_ClimbingWall_PlayerEntered, kSrv2Cli_ClimbingWall_SuitMachineLocked, kSrv2Cli_ClimbingWall_GameOver, }; //============================================================================ // Begin networked data structures #include //============================================================================ //======================================================================== // Message parameters //======================================================================== struct ClimbingWall_CreateParam { // no params }; //======================================================================== // Climbing Wall message structures //======================================================================== // Cli2Srv struct Cli2Srv_ClimbingWall_ChangeNumBlockers : GameMsgHeader { int amountToAdjust; // + or - value to adjust the number of blockers by }; struct Cli2Srv_ClimbingWall_Ready : GameMsgHeader { byte readyType; // the type of ready this message represents (EClimbingWallReadyType) byte teamNumber; // the team that you are saying is ready (1 or 2) }; struct Cli2Srv_ClimbingWall_BlockerChanged : GameMsgHeader { byte teamNumber; // the team that is adjusting their blockers byte blockerNumber; // the number of the blocker that was added/removed bool added; // was the blocker added, or removed? }; struct Cli2Srv_ClimbingWall_Reset : GameMsgHeader { // }; struct Cli2Srv_ClimbingWall_PlayerEntered : GameMsgHeader { byte teamNumber; // the team this player is playing for }; struct Cli2Srv_ClimbingWall_FinishedGame : GameMsgHeader { // }; struct Cli2Srv_ClimbingWall_Panic : GameMsgHeader { // }; // Srv2Cli struct Srv2Cli_ClimbingWall_NumBlockersChanged : GameMsgHeader { byte newBlockerCount; // the new number of blocker we are playing with bool localOnly; // only adjust your local display, don't net prop }; struct Srv2Cli_ClimbingWall_Ready : GameMsgHeader { byte readyType; // the type of ready this message represents (EClimbingWallReadyType) bool team1Ready; bool team2Ready; bool localOnly; // only adjust your local display, don't net prop }; struct Srv2Cli_ClimbingWall_BlockersChanged : GameMsgHeader { byte teamNumber; // the team this set of blockers is for int blockersSet[kClimbingWallMaxBlockers]; // which blockers are set bool localOnly; // only adjust your local display, don't net prop }; struct Srv2Cli_ClimbingWall_PlayerEntered : GameMsgHeader { // }; struct Srv2Cli_ClimbingWall_SuitMachineLocked : GameMsgHeader { bool team1MachineLocked; bool team2MachineLocked; bool localOnly; // only adjust your local display, don't net prop }; struct Srv2Cli_ClimbingWall_GameOver : GameMsgHeader { byte teamWon; // which team won the game int team1Blockers[kClimbingWallMaxBlockers]; int team2Blockers[kClimbingWallMaxBlockers]; bool localOnly; // only adjust your local display, don't net prop }; //============================================================================ // End networked data structures #include //============================================================================