/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////// // // pyVaultSDLNode - a wrapper class to provide interface to the RelVaultNode // ////////////////////////////////////////////////////////////////////// #include "pyVaultSDLNode.h" #include "pySDL.h" #include "../plVault/plVault.h" #include "../plSDL/plSDL.h" // should only be created from C++ side pyVaultSDLNode::pyVaultSDLNode(RelVaultNode* nfsNode) : pyVaultNode(nfsNode) { } //create from the Python side pyVaultSDLNode::pyVaultSDLNode() : pyVaultNode(NEWZERO(RelVaultNode)) { fNode->SetNodeType(plVault::kNodeType_SDL); } //================================================================== // class RelVaultNode : public plVaultNode // void pyVaultSDLNode::SetIdent( int v ) { if (!fNode) return; VaultSDLNode sdl(fNode); sdl.SetSdlIdent(v); } int pyVaultSDLNode::GetIdent() const { if (!fNode) return 0; VaultSDLNode sdl(fNode); return sdl.sdlIdent; } PyObject * pyVaultSDLNode::GetStateDataRecord() const { if (!fNode) PYTHON_RETURN_NONE; VaultSDLNode sdl(fNode); plStateDataRecord * rec = NEWZERO(plStateDataRecord); if (sdl.GetStateDataRecord(rec)) return pySDLStateDataRecord::New(rec); else DEL(rec); PYTHON_RETURN_NONE; } void pyVaultSDLNode::InitStateDataRecord( const char* agename, int flags) { if (!fNode) return; wchar wStr[MAX_PATH]; StrToUnicode(wStr, agename, arrsize(wStr)); VaultSDLNode sdl(fNode); sdl.InitStateDataRecord(wStr, flags); } void pyVaultSDLNode::SetStateDataRecord( const pySDLStateDataRecord & rec, int writeOptions/*=0 */) { if (!fNode) return; VaultSDLNode sdl(fNode); sdl.SetStateDataRecord(rec.GetRec(), writeOptions); }