/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef _pyVaultPlayerInfoNode_h_ #define _pyVaultPlayerInfoNode_h_ ////////////////////////////////////////////////////////////////////// // // pyVaultPlayerInfoNode - a wrapper class to provide interface to the plVaultPlayerInfoNode // ////////////////////////////////////////////////////////////////////// #include "pyVaultNode.h" #include #include "pyGlueHelpers.h" class pyVaultPlayerInfoNode : public pyVaultNode { mutable char * ansiPlayerName; mutable char * ansiAgeInstName; mutable char ansiAgeInstUuid[256]; protected: // should only be created from C++ side pyVaultPlayerInfoNode(RelVaultNode * node); //create from the Python side pyVaultPlayerInfoNode(); public: ~pyVaultPlayerInfoNode (); // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptVaultPlayerInfoNode); PYTHON_CLASS_NEW_DEFINITION; static PyObject *New(RelVaultNode * node); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultPlayerInfoNode object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultPlayerInfoNode); // converts a PyObject to a pyVaultPlayerInfoNode (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); //================================================================== // class plVaultPlayerInfoNode : public plVaultNode // void Player_SetPlayerID( UInt32 plyrid ); UInt32 Player_GetPlayerID( void ); void Player_SetPlayerName( const char * name ); const char * Player_GetPlayerName( void ); // age the player is currently in, if any. void Player_SetAgeInstanceName( const char * agename ); const char * Player_GetAgeInstanceName( void ); void Player_SetAgeGuid( const char * guidtext); const char * Player_GetAgeGuid( void ); // online status void Player_SetOnline( bool b ); hsBool Player_IsOnline( void ); int Player_GetCCRLevel( void ); }; #endif // _pyVaultPlayerInfoNode_h_