/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef _pyVaultNodeRef_h_ #define _pyVaultNodeRef_h_ ////////////////////////////////////////////////////////////////////// // // pyVaultNodeRef - a wrapper class to provide interface to the plVaultNodeRef // ////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include #include "pyGlueHelpers.h" struct RelVaultNode; class pyVaultNodeRef { RelVaultNode * fParent; RelVaultNode * fChild; protected: // should only be created from C++ side pyVaultNodeRef(RelVaultNode * parent, RelVaultNode * child); pyVaultNodeRef(int =0 ); public: ~pyVaultNodeRef(); RelVaultNode * GetParentNode () const { return fParent; } RelVaultNode * GetChildNode () const { return fChild; } // required functions for PyObject interoperability PYTHON_EXPOSE_TYPE; // so we can subclass PYTHON_CLASS_NEW_FRIEND(ptVaultNodeRef); static PyObject *New(RelVaultNode * parent, RelVaultNode * child); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultNodeRef object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultNodeRef); // converts a PyObject to a pyVaultNodeRef (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); PyObject * GetParent (); PyObject * GetChild (); PyObject * GetSaver (); // returns pyVaultPlayerInfoNode bool BeenSeen (); void SetSeen (bool v); unsigned GetParentID (); unsigned GetChildID (); unsigned GetSaverID (); }; #endif // _pyVaultNodeRef_h_