/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef _pyVaultMarkerGameNode_h_ #define _pyVaultMarkerGameNode_h_ ////////////////////////////////////////////////////////////////////// // // pyVaultMarkerGameNode - a wrapper class to provide interface to the RelVaultNode // ////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include #include "pyGlueHelpers.h" #include "pyVaultNode.h" #include "../pnNetBase/pnNetBase.h" struct RelVaultNode; class pyVaultMarkerGameNode : public pyVaultNode { private: mutable char fGameName[kMaxVaultNodeStringLength]; mutable char fGameGuid[64]; protected: // should only be created from C++ side pyVaultMarkerGameNode(RelVaultNode* vaultNode); //create from the Python side pyVaultMarkerGameNode(int n=0); public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptVaultMarkerGameNode); static PyObject *New(RelVaultNode* vaultNode); static PyObject *New(int n=0); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultMarkerGameNode object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultMarkerGameNode); // converts a PyObject to a pyVaultMarkerGameNode (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); //================================================================== // class RelVaultNode : public plVaultNode // const char * GetGameName () const; void SetGameName (const char v[]); const char * GetGameGuid () const; void SetGameGuid (const char v[]); }; #endif // _pyVaultMarkerGameNode_h_