/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////// // // pyVaultFolderNode - a wrapper class to provide interface to the RelVaultNode // ////////////////////////////////////////////////////////////////////// #include "pyVaultFolderNode.h" #include "hsUtils.h" #include "../plVault/plVault.h" // should only be created from C++ side pyVaultFolderNode::pyVaultFolderNode( RelVaultNode* nfsNode ) : pyVaultNode( nfsNode ) { } //create from the Python side pyVaultFolderNode::pyVaultFolderNode(int n) : pyVaultNode(NEWZERO(RelVaultNode)) { fNode->SetNodeType(plVault::kNodeType_Folder); } pyVaultFolderNode::~pyVaultFolderNode () { } //================================================================== // class RelVaultNode : public plVaultNode // void pyVaultFolderNode::Folder_SetType( int type ) { if (!fNode) return; VaultFolderNode folder(fNode); folder.SetFolderType(type); } int pyVaultFolderNode::Folder_GetType( void ) { if (!fNode) return 0; VaultFolderNode folder(fNode); return folder.folderType; } void pyVaultFolderNode::Folder_SetName( std::string name ) { if (!fNode) return; wchar_t* wName = hsStringToWString(name.c_str()); VaultFolderNode folder(fNode); folder.SetFolderName(wName); delete [] wName; } void pyVaultFolderNode::Folder_SetNameW( std::wstring name ) { if (!fNode) return; VaultFolderNode folder(fNode); folder.SetFolderName(name.c_str()); } std::string pyVaultFolderNode::Folder_GetName( void ) { if (!fNode) return ""; VaultFolderNode folder(fNode); if (!folder.folderName) return ""; std::string retVal; char* sName = hsWStringToString(folder.folderName); retVal = sName; delete [] sName; return retVal; } std::wstring pyVaultFolderNode::Folder_GetNameW( void ) { if (!fNode) return L""; VaultFolderNode folder(fNode); if (!folder.folderName) return L""; return folder.folderName; }