/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef pyMarkerMgr_h_inc #define pyMarkerMgr_h_inc ////////////////////////////////////////////////////////////////////// // // pyMarkerMgr - a wrapper class to provide interface to the pfMarkerMgr stuff // ////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include #include "pyGlueHelpers.h" class pyMarkerMgr { protected: pyMarkerMgr() {} public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptMarkerMgr); PYTHON_CLASS_NEW_DEFINITION; PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyMarkerMgr object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMarkerMgr); // converts a PyObject to a pyMarkerMgr (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); static void AddPlasmaConstantsClasses(PyObject *m); void AddMarker(double x, double y, double z, UInt32 id, bool justCreated); void RemoveMarker(UInt32 id); void RemoveAllMarkers(); void SetSelectedMarker(UInt32 markerID); UInt32 GetSelectedMarker(); void ClearSelectedMarker(); void SetMarkersRespawn(bool respawn); bool GetMarkersRespawn(); void CaptureQuestMarker(UInt32 id, bool captured); // for QUEST games (no teams) void CaptureTeamMarker(UInt32 id, int team); // for TEAM games (0 = not captured) // Shows your markers locally, so you can see where they are void ShowMarkersLocal(); void HideMarkersLocal(); bool AreLocalMarkersShowing(); }; #endif // pyMarkerMgr_h_inc