/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef pyGrassShader_h #define pyGrassShader_h #include "hsStlUtils.h" #include "pyKey.h" #include #include "pyGlueHelpers.h" ////////////////////////////////////////////////////////////////////// // // pyGrassShader - a wrapper class to provide interface to the grass // shader // ////////////////////////////////////////////////////////////////////// class pyGrassShader { private: plKey fShaderKey; protected: pyGrassShader(); pyGrassShader(plKey key); pyGrassShader(pyKey& key); public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptGrassShader); static PyObject *New(plKey key); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGrassShader object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGrassShader); // converts a PyObject to a pyGrassShader (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); void SetKey(plKey key); void SetWaveDistortion(int waveNum, const std::vector & distortion); void SetWaveDirection(int waveNum, const std::vector & direction); void SetWaveSpeed(int waveNum, hsScalar speed); std::vector GetWaveDistortion(int waveNum) const; std::vector GetWaveDirection(int waveNum) const; hsScalar GetWaveSpeed(int waveNum) const; void ResetWaves(); }; #endif // pyGrassShader_h