/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef pyGameCli_h #define pyGameCli_h ///////////////////////////////////////////////////////////////////////////// // // NAME: pyGameCli // // PURPOSE: Class wrapper for the game client base class // #include "../pfGameMgr/pfGameMgr.h" #include #include "../pyGlueHelpers.h" #include "../pyKey.h" class pyGameCli { protected: pfGameCli* gameClient; pyGameCli(); pyGameCli(pfGameCli* client); public: // required functions for PyObject interoperability PYTHON_EXPOSE_TYPE; // so we can subclass PYTHON_CLASS_NEW_FRIEND(ptGameCli); static PyObject* New(pfGameCli* client); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCli object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCli); // converts a PyObject to a pyGameCli (throws error if not correct type) static void AddPlasmaClasses(PyObject* m); static void AddPlasmaMethods(std::vector& methods); static std::vector GetGameIDs(); static PyObject* GetGameCli(unsigned gameID); // returns a ptGameCli static std::wstring GetGameNameByTypeID(std::wstring typeID); static void JoinGame(pyKey& callbackKey, unsigned gameID); unsigned GameID() const; std::wstring GameTypeID() const; std::wstring Name() const; unsigned PlayerCount() const; void InvitePlayer(unsigned playerID); void UninvitePlayer(unsigned playerID); void LeaveGame(); PyObject* UpcastToTTTGame(); // returns ptTTTGame PyObject* UpcastToHeekGame(); // returns ptHeekGame PyObject* UpcastToMarkerGame(); // returns ptMarkerGame PyObject* UpcastToBlueSpiralGame(); // returns ptBlueSpiralGame PyObject* UpcastToClimbingWallGame(); // returns ptClimbingWallGame PyObject* UpcastToVarSyncGame(); // returns ptVarSyncGame }; #endif // pyGameCli_h