/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "pyVarSyncGame.h" #include #include "../../pyEnum.h" /////////////////////////////////////////////////////////////////////////////// // // Base VarSync game client class // PYTHON_CLASS_DEFINITION(ptVarSyncGame, pyVarSyncGame); PYTHON_DEFAULT_NEW_DEFINITION(ptVarSyncGame, pyVarSyncGame) PYTHON_DEFAULT_DEALLOC_DEFINITION(ptVarSyncGame) PYTHON_NO_INIT_DEFINITION(ptVarSyncGame) PYTHON_GLOBAL_METHOD_DEFINITION(PtIsVarSyncGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a VarSync game") { PyObject* textObj; if (!PyArg_ParseTuple(args, "O", &textObj)) { PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a unicode string"); PYTHON_RETURN_ERROR; } if (PyUnicode_Check(textObj)) { int strLen = PyUnicode_GetSize(textObj); wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen); text[strLen] = L'\0'; bool retVal = pyVarSyncGame::IsVarSyncGame(text); delete [] text; PYTHON_RETURN_BOOL(retVal); } else if (PyString_Check(textObj)) { // we'll allow this, just in case something goes weird char* text = PyString_AsString(textObj); wchar_t* wText = hsStringToWString(text); bool retVal = pyVarSyncGame::IsVarSyncGame(wText); delete [] wText; PYTHON_RETURN_BOOL(retVal); } else { PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a unicode string"); PYTHON_RETURN_ERROR; } } PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonVarSyncGame, args, "Params: callbackKey\nJoins the common VarSync game. If one doesn't exist, it creates it") { PyObject* callbackObj = NULL; if (!PyArg_ParseTuple(args, "O", &callbackObj)) { PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey"); PYTHON_RETURN_ERROR; } if (!pyKey::Check(callbackObj)) { PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey"); PYTHON_RETURN_ERROR; } pyKey* key = pyKey::ConvertFrom(callbackObj); pyVarSyncGame::JoinCommonVarSyncGame(*key); PYTHON_RETURN_NONE; } PYTHON_METHOD_DEFINITION(ptVarSyncGame, setStringVar, args) { unsigned long id; PyObject* valueObj = NULL; if (!PyArg_ParseTuple(args, "kO", &id, &valueObj)) { PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string"); PYTHON_RETURN_ERROR; } if (PyUnicode_Check(valueObj)) { int strLen = PyUnicode_GetSize(valueObj); wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen); text[strLen] = L'\0'; self->fThis->SetStringVar(id, text); delete [] text; PYTHON_RETURN_NONE; } else if (PyString_Check(valueObj)) { // we'll allow this, just in case something goes weird char* text = PyString_AsString(valueObj); wchar_t* wText = hsStringToWString(text); self->fThis->SetStringVar(id, wText); delete [] wText; PYTHON_RETURN_NONE; } else { PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string"); PYTHON_RETURN_ERROR; } } PYTHON_METHOD_DEFINITION(ptVarSyncGame, setNumericVar, args) { unsigned long id; PyObject* valueObj = NULL; if (!PyArg_ParseTuple(args, "kO", &id, &valueObj)) { PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number"); PYTHON_RETURN_ERROR; } double val = 0; if (PyFloat_Check(valueObj)) val = PyFloat_AsDouble(valueObj); else if (PyInt_Check(valueObj)) val = (double)PyInt_AsLong(valueObj); else if (PyLong_Check(valueObj)) val = PyLong_AsDouble(valueObj); else { PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number"); PYTHON_RETURN_ERROR; } self->fThis->SetNumericVar(id, val); PYTHON_RETURN_NONE; } PYTHON_BASIC_METHOD_DEFINITION(ptVarSyncGame, requestAllVars, RequestAllVars) PYTHON_METHOD_DEFINITION(ptVarSyncGame, createStringVar, args) { PyObject* varNameObj = NULL; PyObject* valueObj = NULL; if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj)) { PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings"); PYTHON_RETURN_ERROR; } std::wstring varName = L""; if (PyUnicode_Check(varNameObj)) { int strLen = PyUnicode_GetSize(varNameObj); wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen); text[strLen] = L'\0'; varName = text; delete [] text; } else if (PyString_Check(varNameObj)) { // we'll allow this, just in case something goes weird char* text = PyString_AsString(varNameObj); wchar_t* wText = hsStringToWString(text); varName = wText; delete [] wText; } else { PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings"); PYTHON_RETURN_ERROR; } std::wstring val = L""; if (PyUnicode_Check(valueObj)) { int strLen = PyUnicode_GetSize(valueObj); wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen); text[strLen] = L'\0'; val = text; delete [] text; } else if (PyString_Check(valueObj)) { // we'll allow this, just in case something goes weird char* text = PyString_AsString(valueObj); wchar_t* wText = hsStringToWString(text); val = wText; delete [] wText; } else { PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings"); PYTHON_RETURN_ERROR; } self->fThis->CreateStringVar(varName, val); PYTHON_RETURN_NONE; } PYTHON_METHOD_DEFINITION(ptVarSyncGame, createNumericVar, args) { PyObject* varNameObj = NULL; PyObject* valueObj = NULL; if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj)) { PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number"); PYTHON_RETURN_ERROR; } std::wstring varName = L""; if (PyUnicode_Check(varNameObj)) { int strLen = PyUnicode_GetSize(varNameObj); wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen); text[strLen] = L'\0'; varName = text; delete [] text; } else if (PyString_Check(varNameObj)) { // we'll allow this, just in case something goes weird char* text = PyString_AsString(varNameObj); wchar_t* wText = hsStringToWString(text); varName = wText; delete [] wText; } else { PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number"); PYTHON_RETURN_ERROR; } double val = 0; if (PyFloat_Check(valueObj)) val = PyFloat_AsDouble(valueObj); else if (PyInt_Check(valueObj)) val = (double)PyInt_AsLong(valueObj); else if (PyLong_Check(valueObj)) val = PyLong_AsDouble(valueObj); else { PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number"); PYTHON_RETURN_ERROR; } self->fThis->CreateNumericVar(varName, val); PYTHON_RETURN_NONE; } PYTHON_START_METHODS_TABLE(ptVarSyncGame) PYTHON_METHOD(ptVarSyncGame, setStringVar, "Params: varID, value\nAttempts to set a string variable to the specified string (clipped to 255 chars)"), PYTHON_METHOD(ptVarSyncGame, setNumericVar, "Params: varID, value\nAttempts to set a numeric variable to the specified number (clipped to double)"), PYTHON_BASIC_METHOD(ptVarSyncGame, requestAllVars, "Requests all the vars the server knows about"), PYTHON_METHOD(ptVarSyncGame, createStringVar, "Params: varName, value\nAttempts to create a new string variable and set it to the specified string (clipped to 255 chars)"), PYTHON_METHOD(ptVarSyncGame, createNumericVar, "Params: varName, value\nAttempts to create a new numeric variable and set it to the specified number (clipped to double)"), PYTHON_END_METHODS_TABLE; // Type structure definition PLASMA_DEFAULT_TYPE_WBASE(ptVarSyncGame, pyGameCli, "Game client for the VarSync game"); // required functions for PyObject interoperability PyObject* pyVarSyncGame::New(pfGameCli* client) { ptVarSyncGame *newObj = (ptVarSyncGame*)ptVarSyncGame_type.tp_new(&ptVarSyncGame_type, NULL, NULL); if (client && (client->GetGameTypeId() == kGameTypeId_VarSync)) newObj->fThis->gameClient = client; return (PyObject*)newObj; } PYTHON_CLASS_CHECK_IMPL(ptVarSyncGame, pyVarSyncGame) PYTHON_CLASS_CONVERT_FROM_IMPL(ptVarSyncGame, pyVarSyncGame) // Module and method definitions void pyVarSyncGame::AddPlasmaClasses(PyObject* m) { PYTHON_CLASS_IMPORT_START(m); PYTHON_CLASS_IMPORT(m, ptVarSyncGame); PYTHON_CLASS_IMPORT_END(m); } void pyVarSyncGame::AddPlasmaMethods(std::vector& methods) { PYTHON_GLOBAL_METHOD(methods, PtIsVarSyncGame); PYTHON_GLOBAL_METHOD(methods, PtJoinCommonVarSyncGame); }