/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef pyVarSyncGame_h #define pyVarSyncGame_h ///////////////////////////////////////////////////////////////////////////// // // NAME: pyVarSyncGame // // PURPOSE: Class wrapper for the VarSync game client // #include "../pfGameMgr/pfGameMgr.h" #include #include "../../pyGlueHelpers.h" #include "../pyGameCli.h" #include "../../pyKey.h" class pyVarSyncGame : public pyGameCli { protected: pyVarSyncGame(); pyVarSyncGame(pfGameCli* client); public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptVarSyncGame); static PyObject* New(pfGameCli* client); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVarSyncGame object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVarSyncGame); // converts a PyObject to a pyVarSyncGame (throws error if not correct type) static void AddPlasmaClasses(PyObject* m); static void AddPlasmaMethods(std::vector& methods); static bool IsVarSyncGame(std::wstring guid); static void JoinCommonVarSyncGame(pyKey& callbackKey); void SetStringVar(unsigned long id, std::wstring val); void SetNumericVar(unsigned long id, double val); void RequestAllVars(); void CreateStringVar(std::wstring name, std::wstring val); void CreateNumericVar(std::wstring name, double val); }; #endif // pyVarSyncGame_h