/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef pyClimbingWallGame_h #define pyClimbingWallGame_h ///////////////////////////////////////////////////////////////////////////// // // NAME: pyClimbingWallGame // // PURPOSE: Class wrapper for the climbing wall game client // #include "../pfGameMgr/pfGameMgr.h" #include #include "../../pyGlueHelpers.h" #include "../pyGameCli.h" #include "../../pyKey.h" class pyClimbingWallGame : public pyGameCli { protected: pyClimbingWallGame(); pyClimbingWallGame(pfGameCli* client); public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptClimbingWallGame); static PyObject* New(pfGameCli* client); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyClimbingWallGame object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyClimbingWallGame); // converts a PyObject to a pyClimbingWallGame (throws error if not correct type) static void AddPlasmaClasses(PyObject* m); static void AddPlasmaMethods(std::vector& methods); static void AddPlasmaConstantsClasses(PyObject* m); static bool IsClimbingWallGame(std::wstring guid); static void JoinCommonClimbingWallGame(pyKey& callbackKey, unsigned gameID); void ChangeNumBlockers(int amountToAdjust); void Ready(unsigned readyType, unsigned teamNumber); void ChangeBlocker(unsigned teamNumber, unsigned blockerNumber, bool added); void Reset(); void PlayerEntered(unsigned teamNumber); void FinishedGame(); void Panic(); }; #endif // pyClimbingWallGame_h