/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_VARSYNC_PFGMVARSYNC_H #error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_VARSYNC_PFGMVARSYNC_H /***************************************************************************** * * pfGmVarSync interface * ***/ class pfGmVarSync : public pfGameCli { // Encapsulate all implementation details such as member fields // in an opaque friend class, in this case that's IVarSync. friend struct IVarSync; struct IVarSync * internal; //======================================================================== // Required subclass methods //-------------------------- void Recv (GameMsgHeader * msg, void * param); void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); //======================================================================== public: #pragma warning(push, 0) // These macros produce warnings on W4 CLASSNAME_REGISTER(pfGmVarSync); GETINTERFACE_ANY(pfGmVarSync, pfGameCli); #pragma warning(pop) pfGmVarSync (unsigned gameId, plKey receiver); ~pfGmVarSync (); //======================================================================== // Game methods //------------- void SetStringVar (unsigned long id, const wchar* val); void SetNumericVar (unsigned long id, double val); void RequestAllVars (); void CreateStringVar (const wchar* name, const wchar* val); void CreateNumericVar (const wchar* name, double val); //======================================================================== };