/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUIProgressCtrl Header // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _pfGUIProgressCtrl_h #define _pfGUIProgressCtrl_h #include "pfGUIValueCtrl.h" class plMessage; class plAGMasterMod; class pfGUIProgressCtrl : public pfGUIValueCtrl { protected: hsTArray fAnimationKeys; char *fAnimName; // Computed once, once an anim is loaded that we can compute this with hsScalar fAnimBegin, fAnimEnd; hsBool fAnimTimesCalced; hsBool fPlaySound; virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval() hsBool ICalcAnimTimes( void ); const UInt32 fStopSoundTimer; public: pfGUIProgressCtrl(); virtual ~pfGUIProgressCtrl(); CLASSNAME_REGISTER( pfGUIProgressCtrl ); GETINTERFACE_ANY( pfGUIProgressCtrl, pfGUIValueCtrl ); enum OurFlags { kReverseValues = kDerivedFlagsStart }; virtual hsBool MsgReceive( plMessage* pMsg ); virtual void Read( hsStream* s, hsResMgr* mgr ); virtual void Write( hsStream* s, hsResMgr* mgr ); virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false ); virtual void SetCurrValue( hsScalar v ); virtual void AnimateToPercentage( hsScalar percent ); enum SoundEvents { kAnimateSound }; void DontPlaySounds() { fPlaySound = false; } // Export only void SetAnimationKeys( hsTArray &keys, const char *name ); }; #endif // _pfGUIProgressCtrl_h