/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plFollowMod_inc #define plFollowMod_inc #include "hsMatrix44.h" #include "../pnModifier/plSingleModifier.h" class plSceneObject; class plMessage; class hsStream; class hsResMgr; class plFollowMod : public plSingleModifier { public: enum FollowRefs { kRefLeader }; enum FollowLeaderType { kLocalPlayer, kObject, kCamera, kListener }; enum FollowModMode { kPositionX = 0x1, kPositionY = 0x2, kPositionZ = 0x4, kPosition = (kPositionX | kPositionY | kPositionZ), kRotate = 0x8, kFullTransform = kPosition | kRotate }; protected: FollowLeaderType fLeaderType; UInt8 fMode; UInt8 fLeaderSet; plSceneObject* fLeader; // may be nil if Leader isn't a sceneobject hsMatrix44 fLeaderL2W; hsMatrix44 fLeaderW2L; hsBool ICheckLeader(); void IMoveTarget(); virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty); public: plFollowMod(); ~plFollowMod(); CLASSNAME_REGISTER( plFollowMod ); GETINTERFACE_ANY( plFollowMod, plSingleModifier ); virtual hsBool MsgReceive(plMessage* msg); virtual void Read(hsStream* stream, hsResMgr* mgr); virtual void Write(hsStream* stream, hsResMgr* mgr); virtual void SetTarget(plSceneObject* so); void SetType(FollowLeaderType t) { fLeaderType = t; } FollowLeaderType GetType() const { return fLeaderType; } void SetMode(UInt8 m) { fMode = m; } UInt8 GetMode() const { return fMode; } void Activate(); void Deactivate(); }; #endif // plFollowMod_inc