/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plDebugText and plDebugTextManager Functions // // // ////////////////////////////////////////////////////////////////////////////// #include "plPipeline.h" #include "plDebugText.h" #include "plTextFont.h" ////////////////////////////////////////////////////////////////////////////// //// plDebugText Functions /////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// plDebugText plDebugText::fInstance; //// DrawString ////////////////////////////////////////////////////////////// void plDebugText::DrawString( UInt16 x, UInt16 y, const char *string, UInt32 hexColor, UInt8 style ) { if( IsEnabled() && fManager && string != nil && string[ 0 ] != 0 ) fManager->AddString( x, y, string, hexColor, style, fDrawOnTopMode ); } //// CalcStringWidth ///////////////////////////////////////////////////////// UInt32 plDebugText::CalcStringWidth( const char *string ) { if( IsEnabled() && fManager && string ) return fManager->CalcStringWidth( string ); return 0; } //// DrawRect //////////////////////////////////////////////////////////////// // TEMPORARY function to draw a flat-shaded 2D rectangle to the screen. Used // to create a background for our console; will be obliterated once we figure // a better way to do so. void plDebugText::DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor ) { if( IsEnabled() && fManager ) fManager->DrawRect( left, top, right, bottom, hexColor, fDrawOnTopMode ); } //// Draw3DBorder //////////////////////////////////////////////////////////// void plDebugText::Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2 ) { if( IsEnabled() && fManager ) fManager->Draw3DBorder( left, top, right, bottom, hexColor1, hexColor2, fDrawOnTopMode ); } //// GetScreenSize /////////////////////////////////////////////////////////// void plDebugText::GetScreenSize( UInt32 *width, UInt32 *height ) { if( fManager ) fManager->GetScreenSize( width, height ); } UInt16 plDebugText::GetFontHeight() { if (fManager) return fManager->GetFontHeight(); return 0; } ////////////////////////////////////////////////////////////////////////////// //// plDebugTextManager Functions //////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //// plDebugTextNode Constructor ///////////////////////////////////////////// plDebugTextManager::plDebugTextNode::plDebugTextNode( const char *s, UInt32 c, UInt16 x, UInt16 y, UInt8 style ) { HSMemory::Clear( fText, sizeof( fText ) ); strncpy( fText, s, sizeof( fText ) - 1 ); fColor = c; fX = x; fY = y; fStyle = style; } plDebugTextManager::plDebugTextNode::plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c ) { memset( fText, 0, sizeof( fText ) ); fColor = c; fX = left; fY = top; fRight = right; fBottom = bottom; fStyle = 0xff; } plDebugTextManager::plDebugTextNode::plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c1, UInt32 c2 ) { memset( fText, 0, sizeof( fText ) ); fColor = c1; fDarkColor = c2; fX = left; fY = top; fRight = right; fBottom = bottom; fStyle = 0xfe; } //// plDebugTextManager destructor /////////////////////////////////////////// plDebugTextManager::~plDebugTextManager() { if( fFont != nil ) delete fFont; } //// AddString /////////////////////////////////////////////////////////////// void plDebugTextManager::AddString( UInt16 x, UInt16 y, const char *s, UInt32 hexColor, UInt8 style, hsBool drawOnTop ) { if( drawOnTop ) fDrawOnTopList.Append( plDebugTextNode( s, hexColor, x, y, style ) ); else fList.Append( plDebugTextNode( s, hexColor, x, y, style ) ); } //// DrawRect //////////////////////////////////////////////////////////////// // TEMPORARY function to draw a flat-shaded 2D rectangle to the screen. Used // to create a background for our console; will be obliterated once we figure // a better way to do so. void plDebugTextManager::DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor, hsBool drawOnTop ) { if( drawOnTop ) fDrawOnTopList.Append( plDebugTextNode( left, top, right, bottom, hexColor ) ); else fList.Append( plDebugTextNode( left, top, right, bottom, hexColor ) ); } //// Draw3DBorder //////////////////////////////////////////////////////////// void plDebugTextManager::Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2, hsBool drawOnTop ) { if( drawOnTop ) fDrawOnTopList.Append( plDebugTextNode( left, top, right, bottom, hexColor1, hexColor2 ) ); else fList.Append( plDebugTextNode( left, top, right, bottom, hexColor1, hexColor2 ) ); } //// DrawToDevice //////////////////////////////////////////////////////////// void plDebugTextManager::DrawToDevice( plPipeline *pipe ) { int i, j; hsTArray *list; if( fList.GetCount() == 0 && fDrawOnTopList.GetCount() == 0 ) { return; } if( fFont == nil ) { // Create font first time around fFont = pipe->MakeTextFont( (char *)plDebugText::Instance().GetFontFace(), plDebugText::Instance().GetFontSize() ); if( fFont == nil ) { plDebugText::Instance().DisablePermanently(); return; } } // Get stuff fSWidth = pipe->Width(); fSHeight = pipe->Height(); // Start other stuff fFont->SaveStates(); for( j = 0; j < 2; j++ ) { if( j == 0 ) list = &fList; else list = &fDrawOnTopList; for( i = 0; i < list->GetCount(); i++ ) { plDebugTextNode& node = (*list)[i]; if( node.fStyle == 0xff ) { fFont->DrawRect( node.fX, node.fY, node.fRight, node.fBottom, node.fColor ); } else if( node.fStyle == 0xfe ) { fFont->Draw3DBorder( node.fX, node.fY, node.fRight, node.fBottom, node.fColor, node.fDarkColor ); } else { /// Draw string only if its in bounds (clip to right edge if necessary) if( node.fX >= 0 && node.fY >= 0 ) { if( node.fY + fFont->GetFontHeight() < fSHeight ) { if( node.fX + CalcStringWidth( node.fText ) < fSWidth ) { fFont->DrawString( node.fText, node.fX, node.fY, node.fColor, node.fStyle ); } else { fFont->DrawString( node.fText, node.fX, node.fY, node.fColor, node.fStyle, fSWidth ); } } } } } } // Call this to ensure the font object finishes all its drawing fFont->FlushDraws(); fFont->RestoreStates(); fList.Reset(); fDrawOnTopList.Reset(); } //// CalcStringWidth ///////////////////////////////////////////////////////// UInt32 plDebugTextManager::CalcStringWidth( const char *string ) { if( !plDebugText::Instance().IsEnabled() || fFont == nil ) return 0; return fFont->CalcStringWidth( string ); } //// GetScreenSize /////////////////////////////////////////////////////////// void plDebugTextManager::GetScreenSize( UInt32 *width, UInt32 *height ) { if( width != nil ) *width = fSWidth; if( height != nil ) *height = fSHeight; } UInt16 plDebugTextManager::GetFontHeight() { if (fFont) return fFont->GetFontHeight(); // Just return a quick default height until we get a real font return 10; }