/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef PL_AVG_H #define PL_AVG_H #include "hsConfig.h" #include "hsThread.h" #include "hsStlUtils.h" // A Time based Value Averaging class // implemented in a ring buffer // Values are averaged over the RingLen // independant of frame time // The ring buffer will grow to accomadate // as many samples as added during the Len // Only Accurate to kPercision (0.001) of whatever units // of time are used template class TimeBasedAvgRing { /* T must be a simple type If T is not a floating point type then rounding loss may occur when samples are interpolated at window boundries */ private: static const float kPercision; template class Item { private: T fValue; double fTime; public: Item() { Reset(); } Item(const T val, const double time) : fValue(val), fTime(time) { } void Reset() { fValue = 0; fTime = 0; } void SetValue(const T val) { fValue = val; } void SetTime(const double time) { fTime = time; } T GetValue() const { return fValue; } double GetTime() const { return fTime; } }; typedef std::list< Item > TimeList; typedef typename TimeList::iterator TimeListIterator; // .NET added typename to be C++ ISO compliant - JL TimeList fList; float fLen; // in time float fAvg; float fMaxAvg; double fTotal; TimeListIterator fRingStart, fRingEnd; hsMutex fLock; public: TimeBasedAvgRing():fLen(0.f),fAvg(0.f),fMaxAvg(0.f),fTotal(0.0) {} void SetRingLen(const float len) { fLen = len; } float GetRingLen() const { return fLen; } void AddItem(T value, double time); float GetAvg() const { return fAvg; } double GetTotal() const { return fTotal; } float GetMaxAvg() const { return fMaxAvg; } void ResetMaxAvg() { fMaxAvg=fAvg; } void Reset() { fRingStart=fRingEnd; ResetMaxAvg(); } }; #endif // PL_AVG_H